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Super Arduino: Step-by-Step Instructions to Build Cool Gadgets Paperback – December 17, 2019
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Welcome to the wonderful wired world of Arduino—the flexible open-source electronics platform for creators. Become a coding superhero with Super Arduino—the easiest step-by-step, project-based guide for beginners who want to learn the latest tips and tricks while taking their DIY programming skills to the next level.
Let your engineering imagination run wild. In this Arduino project workbook, you'll learn how to create great gadgets like a fabulous flag-waver, flashing disco shoes, a crazy clock, flip-a-switch with Wi-Fi, and even an echolocation distance sensor—like a bat! So what are you waiting for?
Plug into Super Arduino and get the following:
- Calling all coders—Explore these easy-to-follow programming sketches specifically designed for Arduino beginners.
- Ignite your imagination—You'll make wired wearables, crazy costumes, and even home gadgets using step-by-step Arduino projects that build your skills—and coding confidence.
- Full-color format—From start to finish, four-color sketch images will help guide you.
If you can dream it, there's a good chance you can build it—with this awesome Arduino beginner's guide.
- Print length152 pages
- LanguageEnglish
- PublisherRockridge Press
- Publication dateDecember 17, 2019
- Dimensions7.5 x 0.41 x 9.25 inches
- ISBN-101641525991
- ISBN-13978-1641525992
- Lexile measure1130L
From the Publisher
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Editorial Reviews
About the Author
Product details
- Publisher : Rockridge Press (December 17, 2019)
- Language : English
- Paperback : 152 pages
- ISBN-10 : 1641525991
- ISBN-13 : 978-1641525992
- Lexile measure : 1130L
- Item Weight : 12.8 ounces
- Dimensions : 7.5 x 0.41 x 9.25 inches
- Best Sellers Rank: #1,925,120 in Books (See Top 100 in Books)
- #334 in Digital Design (Books)
- #436 in Single Board Computers (Books)
- Customer Reviews:
About the author
Kenneth Hawthorn is a mechanical engineer who became a teacher. As a
consulting engineer, he worked on a wide range of original designs from a land speed
record-setting electric motorcycle to LSPR machines. He holds a U.S.
Patent for a Fixed Pitch Continuously Variable Transmission. Mr. Hawthorn was
selected as the first Salzburg Scholar from the Connie L. Lurie College of Education
at San Jose State University where he earned a bachelor’s in elementary
education. Mr. Hawthorn founded an after-school introductory engineering
program that served at-risk students in 17 school districts in the San Jose-area
over a decade.
Mr. Hawthorn built the mechatronics program at St. Raymond School in
Menlo Park, California, which functioned as a professional development hub for
the San Francisco Archdiocese and other local and international schools. He
also ran professional development workshops for the Tech Museum in San Jose
and the Krause Center for Innovation and has been a presenter at the Minolta
Planetarium.
Today, Mr. Hawthorn develops Professional Development and Design Thinking
classes at Magellan International School in Austin, Texas. His classes are
cross-curricular and blend the five domains of coding, 3-D design, hardware,
rapid prototyping, and intellectual property. His students gain familiarity with
a wide variety of tools within each of the five domains in order to become technology
generalists. Mr. Hawthorn is on the National Teacher Advisory Council
for Autodesk and was selected as one of the first ten Dremel Idea Builder
Ambassadors.
When he is not traveling and offering professional development workshops to
teachers, Mr. Hawthorn lives in Austin, Texas, with his wife, two fluffy cats, and
two miniature llamas.
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You need to start with TinkerCad.com to set up an electric circuit to ' test' your items online. The projects are meant to be done in order. I felt these were somewhat complicated, and definitely for high school and college students and not for anyone beyond that age group. I also felt that this should not be labeled an elementary, beginner book as this was hard for my college bound son to use and hard for me (and my Husband, who is an Electrical Engineer) to follow.
I think this is for people who want to win Science fair projects. I don't think this is for the average person with a hobby, a more simplistic book is needed. The gadgets do look fun-my son managed to make the Hand Tool (page 20), but with a lot of help. Good luck!
The author explains that his book is derived from his hands-on classroom workshops, and that can be seen in his presentation. The book is a series of Demonstration projects using simple hardware and code downloaded from a server. No doubt a careful person following his detailed instructions and plentiful illustrations will be able to successfully complete all the projects. What’s missing is an explanation of the programming involved. He says “Now that you’ve completed these projects, you’re a certified Arduinist!” but having copied several short programs doesn’t make one a programmer.
What a beginner needs to successfully use the Arduino, or any SBC, is an understanding of how to program, how to interface the SBC to the physical world, and ideally, some by basic understanding of control theory. The prospective SBC user looking to build a robot or automate some process beyond making the lights blink will have to look elsewhere for assistance.
This book is appealing and kid/adult friendly; full of projects (a flag waver, disco shoes, animatronic baby shark (do do do do do do) and more) and clear step by step tutorials. Although ostensibly aimed at younger readers (and their facilitators/adults), I found it interesting and full of info. I think the projects would be great for weekend family activities as well as a superlative choice for a library activity makers' group, classroom unit on programming or appropriate in a similar group setting.
The book starts with a good explanation of Arduino boards, what they are, how they came to be, what they do, and how to acquire one which will do what you want it to do for the later projects in the book. The projects themselves are arranged in roughly ascending order of intricacy. All the project tutorials contain a materials list in a colored header bar at the beginning, an introduction with explanations (and sometimes links to materials and other info), as well as step-by-step illustrated tutorials with clearly illustrated photos, necessary screenshots, and additional information to complete each project. Accompanying each tutorial are the author's pithy, often entertaining instructions and background. His explanations are upbeat, funny, encouraging, patient, and crystal clear. It's obvious that he's a gifted and enthusiastic teacher. There are 2 introductory chapters designed to get the reader comfortable with handling and using Arduino basics. The next 9 chapters contain projects with alternative suggestions included which are designed to get readers creating their own unique items from their imagination.
This is a useful guide for kids to adults. Five stars.
Disclosure: I received an ARC at no cost from the author/publisher for review purposes.
Although, at times, the book can become tedious reading there is a purpose to the author’s madness. Hawthorn wants to take the young coded through a process – step-by-step – which will equip them to move onto much harder and innovative tasks on their own.
As the author says, “I wrote this book so you can build a machine that will make you smile.” His aim is not only to instruct and equip the reader, but to give them hours of potential pleasure in the process.
But these are not just fun adventures. This book lays out the building blocks for understanding the new world in which we are now living and develop the skill set necessary to navigate this new reality.
Upon request the publisher sent me a copy of the book to review.