Fireside Games The Wizard’s Tower ⎸Castle Panic Expansion ⎸Board Game for Adults and Family ⎸Cooperative Board Game ⎸Ages 8+ ⎸for 1 to 6 Players
Purchase options and add-ons
Brand | Fireside Games |
Material | Cardboard |
Theme | Strategy |
Genre | Science Fiction |
Number of Players | 1 to 6 |
About this item
- EXPANSION TO CASTLE PANIC FAMILY STRATEGY BOARD GAME BASE: To play this expansion, you will need a Castle Panic base game. The Wizard's Tower adds a deck of spells to play against the Monsters, but now there are flying Monsters, Mega Boss Monsters, and fire to deal with. Can be played with 1 to 6 players, ages 10 and up. Average playtime is 60 minutes.
- COMMUNITY/SOCIAL EXPERIENCE: The Wizard's Tower extends the social experience of Castle Panic and helps families and board game groups bond. As you explore the unique magic spells and talk through the best ways to defeat the new Monsters, you will enjoy getting to know the other players.
- FUN GAME WITH HIGH REPLAY VALUE: With new Castle cards, a whole new Wizard's deck of spells, 49 new Monsters, flame tokens, a new Tower, and Monster draw bag, players will have new fun experiences every game.
- MINUTES TO LEARN AND A LIFETIME TO EXPLORE: The Wizard's Tower builds on the players' knowledge of Castle Panic. The spells and new Monsters can be learned in just minutes, but the expansion offers depth to remain exciting for years to come. Other expansions provide enhanced experiences as well.
- GIFT FOR ADULTS AND FAMILIES: Castle Panic and The Wizard's Tower are the perfect gift for birthdays, holidays, and weekly game nights. Playing together is a great way to create warm memories and bring friends and family together.
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Product information
Product Dimensions | 10.5 x 5.25 x 2.5 inches |
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Item Weight | 1 pounds |
ASIN | B0BHZXSFDF |
Item model number | FSD1017 |
Manufacturer recommended age | 8 years and up |
Best Sellers Rank | #180,183 in Toys & Games (See Top 100 in Toys & Games) #6,060 in Board Games (Toys & Games) |
Customer Reviews |
4.8 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | January 25, 2023 |
Manufacturer | Fireside Games |
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Product Description
The Wizard's Tower is the first and best-selling expansion to Castle Panic. In this expansion, your Castle has been rebuilt and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells. And you'll need them, for the Monsters have returned stronger, faster and smarter than before and with new abilitites to threaten the Castle. You'll fight against magical Imps, evasive flying creatures and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well. The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?
From the brand
Bring Fun Home
Come together to strategize, laugh, and make memories as you enjoy adventures around the table.
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From releasing our first edition of Castle Panic until now, we’ve kept our focus on just one thing—making people smile. No matter what new games we create in years to come, that goal will always stay the same.
Keep laughing, bonding, learning, and playing with Fireside Games.
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Castle Panic: 2nd Edition
Work together to defend your castle from goblins, orcs, and trolls
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My First Castle Panic
Catch monsters together and throw them in the dungeon to save the castle
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Why choose Fireside Games?
We make great introductory strategy games that are easy for casual gamers and devoted hobbyists to enjoy.
How is Fireside Games different?
We design each game to be immersive. Feel the thrill of saving a castle, the happiness of hoarding cats, and the satisfaction of building beautiful airships.
Which game is best for game night?
For an all-ages cooperative fantasy game, play Castle Panic. For something light, clever, and funny, choose Here, Kitty, Kitty! For a raucous party game, pull out Stringamajig. For little ones, break out My First Castle Panic.
From the manufacturer
Magical expansion to Castle Panic
Add magic, flying monsters, and fire to Castle Panic with The Wizard’s Tower
What It Adds
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Wizard’s TowerThe wizard's tower gives you access to a deck of spells that you can cast on Monsters alone or in combination with Castle cards. If the wizard tower falls, you lose the spells. |
New MonstersYou'll fight Mega Boss Monsters, like the Dragon, magical imps, flying Monsters, and more. |
FireYou can use fire to attack Monsters, and the Monsters can use fire to burn your Walls and Towers. |
Awards
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Castle Panic 2nd Edition | Castle Panic Big Box 2nd Edition | Crowns and Quests | The Dark Titan | Engines of War | My First Castle Panic | |
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Customer Reviews |
4.7 out of 5 stars
135
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4.7 out of 5 stars
135
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4.9 out of 5 stars
15
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4.7 out of 5 stars
314
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4.7 out of 5 stars
9
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4.8 out of 5 stars
1,256
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Price | $102.77$102.77 | $102.77$102.77 | $23.84$23.84 | $19.95$19.95 | $19.95$19.95 | $24.95$24.95 |
The Product Line | The base game to be used with Crowns and Quests, The Wizard's Tower, The Dark Titan, and Engines of War | A compact, organized way to get the base game and all four expansions as well as all the promos | The expansion to Castle Panic that brings Characters with unique abilities and Quests that change up the goal every game | The expansion to Castle Panic that brings Agranok, an 8-point arch-villain, his army of elite Monsters, a Cavalier, Boiling Oil, and Support Tokens | The expansion to Castle Panic that brings an Engineer and new Resource cards to build new weapons against the Monsters' Siege Engines | A preschool version of Castle Panic with no reading required that kids love to play independently |
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Customer reviews
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Learn more how customers reviews work on AmazonCustomers say
Customers say the Castle Panic expansion adds more complexity, difficulty, and variety to the base game. They also find the expansion awesome, well thought out, and valuable. Customers also appreciate the special monsters and challenges. They are happy with versatility, and value. However, some customers differ on ease of use.
AI-generated from the text of customer reviews
Customers find the game to be a fun expansion that adds a surprising amount of gameplay depth to the core game. They also say it provides a lot of options for play depending on what variation you use.
"...The Wizard cards help a lot, but you can't simply stock up on them as there are several ways in which you can lose them by being forced to discard..." Read more
"...The cards are well made and interesting, the new game mechanics are well thought out and make sense, everything bolts right on to the original game..." Read more
"...Well, this expansion has made it tough. And that is a good thing. Sometimes too easy is stale or boring...." Read more
"...The base game that The Wizard's Tower compliments is already an excellent game for 1-6 players in which you play cards to protect your castle from..." Read more
Customers like the complexity of the tabletop game. They say it adds more strategy, difficulty, and variety to the base game. Customers also say the new game mechanics are well thought out and make sense. They mention that the expansion set brings all new challenges and possibilities, and changes their strategy completely.
"...or push monsters back. And it really is a nice balance, the spells aren't so uber powerful that they over-compensate for the tougher monsters..." Read more
"...The cards are well made and interesting, the new game mechanics are well thought out and make sense, everything bolts right on to the original game..." Read more
"...expand to a 4 or 5 player game, it plays quite wonderfully and is well balanced...." Read more
"...There are plenty of luck elements, but there is also a fair amount of strategy involved in deciding what cards to play, trade, or discard in a..." Read more
Customers find the expansion awesome, good, and valuable. They say it increases the difficulty and adds more monsters. Customers also mention that the tower expansion is a fun addition to the game and add a lot of new stuff.
"...The expansion on its own merits is great. It adds so many different levels of depth to an already fantastic game...." Read more
"Great expansion overall. To play the game it uses some monster tiles from the base set, but not all of them to mix together and draw from...." Read more
"...The expansion adds mega monsters, regular monsters with unique abilities, more cards, and fire tokens that catch the monsters and buildings on fire...." Read more
"...All in all a very valuable expansion that will refresh your Castle Panic experience." Read more
Customers find the monsters in the tabletop game to be special, powerful, and epic. They also say the expansion brings more monster tokens and six new Mega Boss monsters. Overall, customers are happy with the new monsters and challenges.
"...Even better, the new monsters add a lot of variety in that they have varying abilities and vulnerabilities...." Read more
"...The megaboss monsters are fantastic...." Read more
"...There are plenty of luck elements, but there is also a fair amount of strategy involved in deciding what cards to play, trade, or discard in a..." Read more
"...The expansion adds mega monsters, regular monsters with unique abilities, more cards, and fire tokens that catch the monsters and buildings on fire...." Read more
Customers like the value of the tabletop game. For example, they say it's worth the money, adds a lot of value to the core game, and has high replay value.
"...It is well worth it!" Read more
"...All-in-all: fun new mechanics, significantly changes the game, worth the money." Read more
"...Just like the core game it is a fantastic value for the dollar! Highly recommended." Read more
"Love the expansion. adds a lot of fun twists to the game! Well worth investing in." Read more
Customers find the game versatile. They say it's a great addition to the Castle Panic game, adding complexity and making the game more enjoyable.
"...However, in this case, this expansion completely re-energizes Castle Panic...." Read more
"This is a great expansion to the Castle Panic game!..." Read more
"...Our whole family enjoys it, it added complexity to Castle Panic and makes it more enjoyable. A must have for Castle Panic players." Read more
"Great expansion for Castle Panic, adding more firepower to both the players and the enemies...." Read more
Customers find the game runs quickly and extends the playing time. They also say the new monsters and cards didn't change the playing times.
"...the way the game can turn quickly...." Read more
"...One someone learns the rules, the game runs quickly. Great Game" Read more
"...Also, it didn't change the playing time compared to the base set. This is a must have add-on for anyone who owns Castle Panic." Read more
"...It adds a lot of new monsters and cards and extends playing time by a lot. It also is easy to get used to and learn...." Read more
Customers are mixed about the ease of use of the tabletop game. Some mention that it's easy to learn but hard to master, the rule book makes it easy to reference, and the playing cards have fairly clear instructions on their actions/effects. However, others say that it seems complicated at first, requires constant referral to the instructions, and takes a while to remember all the rules.
"...and interesting, the new game mechanics are well thought out and make sense, everything bolts right on to the original game seamlessly to make it an..." Read more
"...requires more thought...." Read more
"...burning aspect took a little bit to understand, but the rule book makes it easy to reference...." Read more
"This game is a fun expansion, but it takes a while to remember all the rules...." Read more
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Pros:
1) A small thing but a nice touch--everything that comes in the expansion fits easily into the original game's box. We just transferred it all over and recycled the expansion box-no need to take up more space
2) Monster variety. The game adds more monsters, more cards, more boss monsters. Even better, the new monsters add a lot of variety in that they have varying abilities and vulnerabilities. Some can be struck only by archers, some more faster, and so on. The "special monsters" are even better. The Hydra, for instance, adds news monsters (imps) onto the board for every hit point of damage you inflict on it. The dragon breathes fire at your defenses, the necromancer raises killed monsters, etc.
3) card variety. The more difficult monsters are balanced out by the addition of some new Castle cars but especially by the addition of a Wizards Deck--each card in it allowing you to perform a spell that can do some damage (often across a range of monsters based on arc, color, spacing, etc.) or push monsters back. And it really is a nice balance, the spells aren't so uber powerful that they over-compensate for the tougher monsters
4) requires more thought. Because the monsters are harder and because some can only be hit by certain cards or move faster or do ranged damage, you really have to plan further ahead in this one as well as react faster on the fly. The Wizard cards help a lot, but you can't simply stock up on them as there are several ways in which you can lose them by being forced to discard them (the Basilisk monster, for instance, requires all players to discard down to two cards). This is something you really have to plan around.You also have to plan around defending that Wizard Tower because once it goes, so does the ability to gain more Wizard cards.
5) the way the game can turn quickly. With the addition of imps, one-point relatively weak creatures, the game can really flip itself as imps sometimes appear based on a roll of a die. So you might end up placing a single imp on the board--no biggie, or you might end up placing six on the board (ruh roh). The addition of goblin cavalry, who move two spaces at a time, can also turn the game quickly. As can the ranged attacks. There's really a greater feeling of instability which adds to the richness of game play
We've always enjoyed Castle Panic with our originally nine-now-ten-year-old. We like the cooperative aspect, the planning aspect, and the fantasy aspect. All of us agree that the expansion has made an enjoyable game even more enjoyable. A definite recommendation for fans of the game and if your'e buying the game for the first time or as a gift, I'd say pick it up at the same time and save it until you've played the original a few times. But not too many as the game really is better with the expansion, no matter that it's pretty good on its own.
Cons:
we haven't come up with any yet
The expansion on its own merits is great. It adds so many different levels of depth to an already fantastic game. The cards are well made and interesting, the new game mechanics are well thought out and make sense, everything bolts right on to the original game seamlessly to make it an even more fun. If you like Castle Panic, I think its safe to assume you are going to like Wizard's Tower too.
...but
HOLY COW does it make the game so much longer! My 9 year old and I play Castle Panic after dinner some evenings as something fun to do before he goes up to bed. That is NOT an option when using the expansion. I thought maybe the first time we played was a fluke because we were learning the new rules, but after several evenings of being LOUDLY berated for keeping the kid up waaaaayyyyyyyyy past his bedtime because we started playing at 7 and were still going at 10 I have to concede that the expansion just needs that much more time.
If you usually play with more than 2 people the game should go quicker than what I've experienced and if the players are generally older than 12 or so they should be able to keep their focus, just be aware, if game length is a consideration and the base Castle Panic game is about right in that regard, this expansion requires significantly more time to play.
However, we never once lost the game. It got intense in a few spots, but it wasn't all that tough.
Well, this expansion has made it tough. And that is a good thing. Sometimes too easy is stale or boring. And this game added mechanics such as imps, flying creatures, creatures immune to archer ring but slayed instantly in the knight ring.
The megaboss monsters are fantastic.
My only gripe is that they added player cards (which are all great), but now there are so many purple cards, when you play a one or two player game, you rarely draw the ring cards that do the actual hitting. If you expand to a 4 or 5 player game, it plays quite wonderfully and is well balanced.
They have suggestions to take out specific monster chips for the expansion play, but we've found that if we are in those 1-2 player games, we add them all back in. We also use all 6 mega monsters. We do the whole kitchen sink. By adding the chips they asked you to take out, it does make the game a little easier because those monster chips aren't as deadly as the others and it gives you a greater chance of having draws which are manageable. But we feel that having all six megabosses balances it out.
But THAT is the beauty of this game. You play it however you want and make it whatever you want. My youngest child struggles with the expansion as it is more complicated (more special rules) than the original. But that struggle lasted only 1-2 games. Now he is a master at castle panic.
Forget about having dinner together, the kids never want to talk about their day anyways. Play a boardgame like Castle Panic...you will be chatting and gabbing so much, they won't even realize they missed out on their video game time.
Top reviews from other countries
We played Castle Panic a few times (3 or 4) and won every game, even the first one (albeit rather close). As people kept saying that the extension made the game more difficult, getting it was a no-brainer. And well, we still only lost one game so far (out of about 10, we don't play often), but all of them were rather close, sometime we had already given up, but manages to win wit one tower standing. (The only time we lost, we lost the wizard tower after only a few round, so no magic, no chance :)
If you like the original Castle Panic, do yourself a favor and buy this extension, you won't regret it (and if you do, you must be really weird ;=))
First thing I noticed - delivery was fast, only a couple of days.
I think the expansion is great. You replace one tower with a wizard's tower, which towers over your castle, crying to be different. And indeed it is special, for as long as the tower stands, you can discard a card to draw from a wizard deck of cards, representing spells that can have incredible effects, such as instantly slaying a foe in the forest ring, driving all monsters in an arc back to the forest and frieballs. And that brings me to a new rule - fire! You can set monsters on fire, and your buildings can catch on fire. There are several ways your walls and towers can be on fire, one I'll mention - dragon! Yes, there are loads of new monsters including six mega boss monsters (three are randomnly selected each game) such as the dragon, chimera and necormancer, each with their own deadly abilities, and some of them need 5 hits to kill! There are other new non-boss monsters such as the gargoyle, cyclops and centaur, each with their own quirks which means you either need the rule book handy or the useful monster summary card. There are new castle deck cards as well - the beserk card is genius where you can pick up a new card for each one you play. There are cards that can change the colour of your attack and also range (so a green swordsman can become a red archer), and loads more.
The expansion definitely requires more thought and strategy to play. I first tried to play with my 4 year old son but soon felt quite overwhelmed by the different monsters and massive increase in options and soon abandoned the game. The expansion box thus went back to the cupboard thinking to bring it back out when the children were older. But no, a week later I thought to give it another try with a second adult present, so I played with my 4 year son, 7 year daughter and wife. There is definitely a lot more discussion each go and alot more options, sometimes deciding which card to trade can be quite agonizing, and discarding a card to pick from the wizard deck is not necessarily a foregone conclusion (for the adults that is, for the children each wizard card brings a "wow" helped by the dymanic illustrations) as there is a time when the humble swordsman is sorely needed. We managed to win, but only just, with only the wizard tower left standing.
If you liked Castle Panic, this game is a must. If you liked the concept of Castle Panic but thought it pretty simple, give this exapansion a try.
Meine Kaufempfehlung für alle die das Grundspiel haben, aber es als zu abwechslungslos empfinden oder sich das Grundspiel zulegen wollen!