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HTC Vive Cosmos Elite Virtual Reality System
About this item
- Lighthouse tracking - base station 1.0 provides up to 160 sq. Feet of play space for those that demand the best in Vive VR gaming..Memory: 4 GB RAM or more. Operating system: Windows 10, Windows 11. Screen: Dual 3.4" diagonal. Connections: Micro-USB charging port
- Crystal-clear graphics - see the virtual world through a 2880 x 1700 combined Pixel resolution. All-new LCD panels reduce the distance between Pixels, minimizing the screen-door effect.
- Flip-up design - go easily between reality and virtual reality with the flip-up design, without disrupting your VR journey.
- Vive port - Get the most out of VR with Infinity. Enjoy unlimited access to hundreds of VR games, apps, and videos.
- Vive reality system - Vive reality system lets you navigate seamlessly between virtual experiences. Discover new content, launch titles from your library, play a video, or browse the web.
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Product information
ASIN | B084ZRYVT7 |
---|---|
Release date | March 1, 2020 |
Customer Reviews |
4.1 out of 5 stars |
Best Sellers Rank | #19,372 in Video Games (See Top 100 in Video Games) #1 in PC Virtual Reality Cameras #784 in Mac Games & Accessories |
Product Dimensions | 6.3 x 8.27 x 3.46 inches; 12.85 Pounds |
Type of item | Video Game |
Item model number | 99HART000-00 |
Item Weight | 12.85 pounds |
Manufacturer | HTC |
Batteries | 4 Lithium Polymer batteries required. (included) |
Date First Available | February 24, 2020 |
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What's in the box
Product Description
Unleash the best of PC VR gaming with Vive cosmos Elite, a system Designed to offer unmatched precision tracking for Elite gamers. Combining high definition graphics, ergonomic engineering, and Modular features, cosmos Elite offers all the same refined capabilities as the original cosmos. External Steam VR tracking and advanced controllers enable precision and freedom of movement. Swing a racket behind your head, crisscross your swords- moves at all angles are quicker and smoother. Absorb every detail with 2880 x 1700 combined Pixel resolution and minimize the screen-door Effect with the all-new LCD panels. Rich stereo audio is integrated into on-ear, form-fitting headphones. A Crown fit makes putting on the headset quick, easy, and adjustable. Build your own reality with a suite of Modular Options.
From the manufacturer
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Upgrade your Cosmos. Go Wireless.
- Create an incredible gaming space at home with an immersive, cutting-edge experience that’s on a whole new level. Add up to 3-4 players for even more fun.
- Sold separately
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Track more. Go beyond VR controllers.
Create seamless wireless connections between your attached tools and Cosmos. Bring real-world objects into your virtual world—from rackets, bats, cameras to full-body tracking.
Videos
Videos for this product
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HTC Vive First Impressions & Review | Best VR Experience
DansTube.TV
Videos for this product
0:32
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VIVE Cosmos Elite
HTC America
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the refresh rate of the virtual reality headset. However, some customers have issues with the weight. Opinions are mixed on quality, performance, picture quality, value, comfort, and tracking.
AI-generated from the text of customer reviews
Customers like the refresh rate of the virtual reality headset. For example, they say it has an excellent refresh rate and resolution. Some mention that the refresh is fine at 90 Hz. That said, most are satisfied with the high resolution and buttery smooth frame rate.
"...Refresh is fine at 90hz. However the Quest 2, Valve Index, and Vive Pro 2 all have it beat...." Read more
"...AvailabilityComfortablePicture qualityDecent refreshVery little screen doorModular!!!Flip up visor..." Read more
"...Tried and true SteamVR tracking and higher refresh rate (90Hz), making for a buttery smooth and precisely tracked VR experience.-..." Read more
"...It is relatively clear but there is an underlying fuzziness in a VR image...." Read more
Customers are mixed about the quality of the virtual reality headset. Some mention that the headset itself is amazing, controls great so far, and is comfortable. They also feel it's a top quality VR headset, while others say that it'll be a garbage product compared to even much cheaper alternatives. Customers also mention that it has cheaply made earphones and the controllers are trash.
"...have the Rift S to compair to, I still feel like this is a top quality VR headset. However, the controlers the set comes with are another story...." Read more
"...will shorten the life of your already fragile cable, and those cables are not cheap...." Read more
"...Pros: fun, therapeutic, relaxing, decent graphics, seems sturdy and durable including the cords, headset is easy to adjust to my head, gives an..." Read more
"...To start off, this headset is plagued by a faulty IPD wheel which happens on atleast enough of the headsets that there's a RMA for it and multiple..." Read more
Customers are mixed about the performance of the virtual reality headset. Some mention that it works pretty well for what it is, while others say that it still doesn't work. Some say that the base stations work well, while other make an odd noise. Some customers say that they work great for simple games, while still others say they don't.
"...I play Half Life: Alyx on Medium and it works very well, Beat Sabre give no trouble, and VRchat also operated quite well...." Read more
"...First the earphones stopped functioning for no reason then the headset crapped out altogether, so I'm out 600 bucks for cheaply made crap that does..." Read more
"All of the technical specs are top shelf and works as advertised...." Read more
"Haven’t even had the headset a full month and the right side speaker stopped working and it showed up with a scratched lense.. besides the the..." Read more
Customers are mixed about the picture quality of the virtual reality headset. Some mention that it has a nice clear resolution, while others say that the peripheral of the view is blurry.
"...Why? Wider feild of view on the stations, ability to have 4 stations aimed at your play space, literally zero syncing issues due to line of sight,..." Read more
"...And it seems like the vision of the headset is blurred because your eyes are too far away due to this feature...." Read more
"...The image quality alone was astonishing...." Read more
"...However, after only one evening of use, my son briefly lost sight and hearing before passing out!..." Read more
Customers are mixed about the comfort of the virtual reality headset. Some mention it's comfortable, relaxing, and buttery smooth. However, others say it'll be uncomfortable if you use prescription glasses, awkward, and lack ergonomic features. They also say the neck will hurt after a few minutes of play and cause motion sickness.
"...a bit annoying to set up, they make everything far more responsive and smooth while playing In VR...." Read more
"...my only major issue is that it's stupid front heavy and your neck will be hurting after a few minutes of play...." Read more
"...Pros:Easy to set upAvailabilityComfortablePicture qualityDecent refreshVery little screen door..." Read more
"...not reliable or affordable, can cause motion sickness, my eyes and head start to hurt after looking into it for a few minutes so I really can't play..." Read more
Customers are mixed about the value of the virtual reality headset. Some mention it's very much worth the price, while others say it'll be a waste of money.
"...Cons: price, wireless not reliable or affordable, can cause motion sickness, my eyes and head start to hurt after looking into it for a few minutes..." Read more
"...Arrived well packed in almost new condition for a fantastic price...." Read more
"...effect using it and the resolution is great, but one thing is it's a bit expensive...." Read more
"...To me it is very much worth the price, I may even cancel my order of knuckles because I have loked the wands more than I thought I would." Read more
Customers are mixed about the tracking of the virtual reality headset. Some mention that it has amazing tracking, with unmatched precision. However, others say that it's bad, inaccurate, and doesn't track the movement very well.
"...The room-tracking actually impressed me, it was quite near 1:1 movement with maybe 2-15 ms delay at worst and that was because of the laptop most..." Read more
"...realized that my Xbox connect emits an IR signal that completely interrupts the hive tracking...." Read more
"...The Vive controllers have amazing tracking, but they're heavy and starting to show their age and there is no comparison between them and the Index..." Read more
"...updated to the same version over and over, controllers couldn't be tracked accurately for more than 30 seconds at a time and the right display in my..." Read more
Customers find the weight of the virtual reality headset to be a little heavy. They also say the weight is pulled down their face due to the design. Customers also say that the mask pushes against their face and breaks the seal.
"...The Vive controllers have amazing tracking, but they're heavy and starting to show their age and there is no comparison between them and the Index..." Read more
"...This weight is pulled down your face due to it's design whereas the index or occulus, for example, use both a top strap and side straps to secure..." Read more
"...I decided to upgrade and, WOW. Just wow. The headset, while a little heavy, is a major leap from the oculus. The image quality alone was astonishing...." Read more
"...Next, this headset is heavy. Its well padded but the weight is a definite negative feature...." Read more
Reviews with images
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Top reviews
Top reviews from the United States
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I'm one of the few if not the only person among my friends in VRChat who has a Vive Cosmos Elite, so I occasionally get asked few questions regarding the headset. The problems are nearly nonexistent, but there are a few things that you can do to improve the experience of using the headset for you current and potential owners:
I would suggest getting the HTC Vive Cosmos Counter Balance kit from Studioform Creative. This will help to reduce the front-heaviness of the headset.
I'd also recommend getting a GearVR lens kit for your Cosmos Elite, for those who aren't afraid remove and swap the default lens from their headset. The lens that come by default has those awful rings that makes everything from the center look blurry. I suggest browsing Etsy for one the various sellers that are selling the GearVR lens kits for Vive Cosmos/Pro headsets, one of them may also offer up to 3 SteamVR game key codes with a purchase of their kits, so its a nice way to start building your VR library if you're new to VR gaming.
Do NOT use the flip-up mechanism of your Cosmos headset. That will shorten the life of your already fragile cable, and those cables are not cheap. That was always my main problem with the headset, I've gone through at least 4-5 cables. If/when you can afford it, I highly recommend that you buy the wireless adapter.
And lastly, I suggest swapping out the default face pad for one of the Cosmos-compatible leather ones available here on Amazon for easier clean-up after you're done with your VR session.
All the 'DisplayPort needed' talk made me wiggle too, but an MDP-to-DP adapter make it work perfectly. (Heck, it came with one in the packaging, too)
Pros:
So far, games work just fine on mediumish quality with little to no lag issues. I play Half Life: Alyx on Medium and it works very well, Beat Sabre give no trouble, and VRchat also operated quite well. The room-tracking actually impressed me, it was quite near 1:1 movement with maybe 2-15 ms delay at worst and that was because of the laptop most likely. It presented an appropriate sense of scale within applications, as well as ample crouch detection, which you need for some games behind cover!
The button configuration works well enough for all apps since SteamVR is handling most of the input mappings to known VR systems I suppose. Sure, it doesn't have a hand strap like the Index... so I use the wrist straps and don't drop my controllers. I don't hand per-finger tracking, but I got grips, and the interfaces are fine with that. Sure, I popped extra for the room sensors, it made logical sense so my clumsy self won't bump into the TV or couch.
Cons:
The cable can bunch up a bit after a few dozen turns around the room, I'll attest to that. Sort of wish the earphones would better press to my ears, but I can hear through them fine while they hover just a half-inch away from my ears. Wouldn't've minded a 3.5mm plug to auxiliary headphones. Mic works in VRchat clearly however.
Maybe this is just me still finding my VR legs, but after a few hours of usage, I do notice a 'tactile disparity' with the real world the next day. It's gotten better, probably need to tune that side eye-spacing knob a little better. But that knob ain't great and I can't go below 60mm which might help some smaller folk.
Sure I had to make a Vive account during setup but... at least it ain't hocking my personal information or locking my games to a Meta account like some VR solutions might be doing. I don't HAVE to use the Vive storefront; SteamVR interfaces with it just fine. In fact, it's what does the actual room setup.
Summary:
I mean, sure the Index would be baller, but some of us have more important things like... you know... rent or groceries or bills. Do you NEED a $1,000+ VR setup? ... I mean REALLY NEED it? Do you need a $1,000+ phone? I mean REALLY NEED it? Do you NEED a car with power windows or can you just use the hand crank to achieve the same outcome and save a couple hundred bucks?
Moderation in all things; the middle option is oftentimes sufficient. The HTC Cosmos Elite is plenty sufficient for its intended use case scenarios.
Reviewed in the United States on January 31, 2022
All the 'DisplayPort needed' talk made me wiggle too, but an MDP-to-DP adapter make it work perfectly. (Heck, it came with one in the packaging, too)
Pros:
So far, games work just fine on mediumish quality with little to no lag issues. I play Half Life: Alyx on Medium and it works very well, Beat Sabre give no trouble, and VRchat also operated quite well. The room-tracking actually impressed me, it was quite near 1:1 movement with maybe 2-15 ms delay at worst and that was because of the laptop most likely. It presented an appropriate sense of scale within applications, as well as ample crouch detection, which you need for some games behind cover!
The button configuration works well enough for all apps since SteamVR is handling most of the input mappings to known VR systems I suppose. Sure, it doesn't have a hand strap like the Index... so I use the wrist straps and don't drop my controllers. I don't hand per-finger tracking, but I got grips, and the interfaces are fine with that. Sure, I popped extra for the room sensors, it made logical sense so my clumsy self won't bump into the TV or couch.
Cons:
The cable can bunch up a bit after a few dozen turns around the room, I'll attest to that. Sort of wish the earphones would better press to my ears, but I can hear through them fine while they hover just a half-inch away from my ears. Wouldn't've minded a 3.5mm plug to auxiliary headphones. Mic works in VRchat clearly however.
Maybe this is just me still finding my VR legs, but after a few hours of usage, I do notice a 'tactile disparity' with the real world the next day. It's gotten better, probably need to tune that side eye-spacing knob a little better. But that knob ain't great and I can't go below 60mm which might help some smaller folk.
Sure I had to make a Vive account during setup but... at least it ain't hocking my personal information or locking my games to a Meta account like some VR solutions might be doing. I don't HAVE to use the Vive storefront; SteamVR interfaces with it just fine. In fact, it's what does the actual room setup.
Summary:
I mean, sure the Index would be baller, but some of us have more important things like... you know... rent or groceries or bills. Do you NEED a $1,000+ VR setup? ... I mean REALLY NEED it? Do you need a $1,000+ phone? I mean REALLY NEED it? Do you NEED a car with power windows or can you just use the hand crank to achieve the same outcome and save a couple hundred bucks?
Moderation in all things; the middle option is oftentimes sufficient. The HTC Cosmos Elite is plenty sufficient for its intended use case scenarios.
Top reviews from other countries
Si la idea de tener un cable no te agrada, y no te molesta darle dinero a Meta, probablemente el Quest 3 sea una mejor compra ya que Steam Link permite conectarlo a una PC de manera inalámbrica.
It is comparable with Steam and we were able to download a couple of games onto the computer no problem.
Our computer was strong enough for it, and it runs quite smoothly.
Display. Vive Pro display is better. If we talk about SDE. Vive Pro and Elite have almost the same SDE. But ViVe pro has larger sweet spot. So has a sharper image all around. Sweet spot on the vive elite is small because of that you se blurrier display arround the edges and because in vive elite LCD screens are used. In darker scenes the quality of the image is worse. I think audio is also better in vive pro than elite and comfort also. So vive pro is beter than elite if you are confused between the two.
El software es malísimo a cada rato tengo problemas para poder usar correctamente el headset, de verdad no lo recomiendo