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Product Description
The Steam Controller frees you from your keyboard and mouse, and when used with Steam Link in Steam Big Picture Mode, lets you play your favorite Steam games on your TVFind your favorite configurations and mappings in the Steam Controller community, or create and share your own
Dual trackpads allow for 1:1 absolute position input via virtual controls like a trackball, adaptive centering joystick, or steering wheel
Each of the Steam Controller’s input zones and buttons has been positioned based on frequency of use, required precision, and ergonomic comfort
OS Platform – Windows/Linux/Mac/SteamOS
Features
- Experience a new level of precise control for your favorite games. The Steam Controller lets you play your entire collection of Steam games on your TV-even the ones designed without controller support in mind.
- Features dual trackpads, HD haptic feedback, dual-stage triggers, back grip buttons, and fully-customizable control schemes. Find your favorite mappings in the Steam Community, or create and share your own.
- Dual trackpads allow for 1:1 absolute position input via virtual controls like a trackball, adaptive centering joystick, or steering wheel
- Dual-stage triggers can be used as analog, digital, or both types of input at the same time. Put your iron-sights on the sweep-in, and then fire with the reliable feel of a tactile switch, all on the same trigger.
- Each of the Steam Controller's input zones and buttons has been positioned based on frequency of use, required precision, and ergonomic comfort.
Top Reviews
PRICE ALERT PRICE ALERT PRICE ALERTby Her Unicorn (1 out of 5 stars)
July 24, 2016
PRICE ALERT...Retailers including valve on amazon have for some odd reason jacked up the cost of this product from 50 dollars. If you still want the usual steam controller price you can get it from steam directly or game stop for 50 dollars. Im not so sure why they have raised the cost of the controller this way in a lot of places but right now during the sell on steam you can get the controller and steam link for 89 dollars or even a controller and game bundle for 89 dollars. I subtracted a star for poor sales management. As for the product i would still only keep it at 4 stars. They still have issues they need to work on with it. Ive sent three in since it first came out to have it replaced for the same below reason of my review.
Im writing this six months after use but this controller is well worth the buy however i ran into problems six months after my purchase. I already knew from the get go the left bumper seemed a tad stiff but it worked and as a customer who doesnt know a whole lot of technical stuff when it comes to controllers, assumed this is how it was supposed to be. Well in recent weeks it started becoming stiffer and harder to use functions like lb/lt or lb A B C or Y. However now it doesnt work at all and it really gets screwy when some of my skills are reliant upon this especially for other party members in an rpg. It can be a matter of life and death and if it isnt functioning right it means death for some or complete wipe of party. Ive tried to send a request for replacement but for now used a workaround programming the left grip as the left bumper. I am honestly not sure it will be replaced, some have told me there is a one year warranty but all im finding on the steam site is a 90 day limited warranty ~shrugs~ will i buy another one if forced to? I might but it all depends if i have the funds for someone on disability and with limited funds 50 dollars is an awful lot. Would i recommend this to others, yes without a doubt. My best advice to others to avoid this problem if you feel something is wrong in the beginning with your controller, contact support, dont assume that its normal.
Update: The above issue was resolved at no cost. I am updating this to four stars however i do want to add this is a very fragile controller. My son dropped my replacement by accident and suddenly i find myself having a similar issue with the left bumper not working anymore and it rattles. I am not going to attempt to send my replacement in since it was my childs fault and not a faulty problem from the controller itself. I am buying a new one however and when i have time i will attempt to take the current one apart and fix it. I am buying a new one because for me its worth the investment and I like that i can program it in a way that it makes it easier for me to use in the games i use it with. My reason for only giving it four stars and not five is because i feel it breaks too easily. One drop and suddenly it sounds like a babys rattle. I have dropped cell phones on harder surfaces and picked them up in perfect conditions.
Update July 1st 2019: for 117 dollars on amazon this product is no longer worth the cost. The bumpers are still an issue for me and i have now had 4 steam controllers since it rolled out. that is two paid for and two replaced and i am now buying another one. However i will no longer be buying this controller on amazon as they have continuously jack the price up. Its just as simple to run to the steam website and buy it. If your wondering why i am buying yet another steam controller. Well two things, firstly i am used to it and no other controller feels right when i hold them and secondly the ability to custom it in so many ways to play with different games. If another controller ever comes out that compares in those two ways i will most likely change controllers.
In-Depth Feature Explanation
by Andrew P. (5 out of 5 stars)
December 13, 2015
When I saw the reviews and features, I preordered two of them. They got delivered the same day, and boy the box was clean and properly packaged.
After drooling over the boxes, I plugged one in, without remembering to turn on Steam; it already worked as a mouse without any setup at all. I turned on Steam, and the software updated.
Skip to present day, I use this thing all over. Let me tell you some crazy things you can do with this controller!
* Program any button to any xbox 360, keyboard, or mouse functions (including multiple, e.g. Alt+Tab)
* Program independent (horizontal / vertical) (sensitivity / axis inversion)
* Select commonly used community created layouts for Steam Games (and tweak them yourself!)
* Configure your controller for non-Steam games
* Grab buttons (Ring Finger / Pinky Finger)
* 2 Touchpads (can be mouse, joystick, anything in between, as well as DPads, WASD / other key configurations, screen area selection (e.g. minimap), hotkeys (up to a 4x4 grid, I believe), /and more/!
* Standard xbox-feeling layout (left / right movement, joystick below, grips, and gyro may take some learning, and ABXY buttons are considered small by many)
* Haptics! What does that mean? It means you get rumbles of vibration feedback based on activity, independent of trackpad and joystick programming. E.G. Left trackpad could have no haptics, joystick (left) strong haptics, right trackpad low haptics, and gyro medium haptics! Wow!
* Gyro capabilities: That's right, you can select yaw or roll and start using this baby as a steering wheel. Or, to control movement when a certain button is held. Want both? Do both. They'll be independant controls, and easily programmed. Want to make that gyro function control a mouse? Be my guest.
* Mode Shifting: This one's going to be a mouthful to explain. Basically, you can make the A key change the B key to another key. Or, the right trigger soft pull change your mouse sensitivity to low while changing your scope button to your fire button, while enabling gyro and turning the mouse trackpad into a dpad on full pull, with your melee button becoming a quick unscope button... Or however you'd like.
Let's do another example: You want your left trackpad to act as a trackball mouse with a deadzone, and the horizontal to be more sensitive because you have two monitors side by side acting as one, giving you a super wide resolution. Then, you're playing a game with 16 different hotkeys that you need to program, without reaching over to another device or your keyboard to try and remember what they are... And you want to program icons for them as well. You can make any button on the controller switch the mode of the trackpad to the hotkey selection. This goes for either trackpad, meaning it's really on you to come up with whatever you're comfortable with using. Any layout, this is the most capable controller.
The possibilities are endless, and all you need is to program it once in Big Picture; no, you don't have to use big picture to play your games, only to program the controller. It works in that game the same way after you program it, and you can save different layouts and switch at the push of a few buttons whenever you'd like.
The only downside to this controller that I can find is the learning curve; otherwise every individual is entitled to their opinion of how good this controller is. If you're looking to replace that keyboard and mouse, become a couch gamer, up your gaming capabilities, play around with a $50 toy, or just show off to your friends, this controller is the bomb dot com.
To this day, I've probably put a solid 50 hours of use into this, and it's at 100% battery life... with two AA batteries. That's right, two AA batteries, 50 hours use, and 100% battery life.
Not sold? Let me tell you another thing about how frequently they're updated.
You might know that these just came out, less than two months ago. Well, the Gyro function, the Hotkey Trackpad function, and the Area Selection function... Those are all new in the last update from a few days ago. New, as in, they completely added a Gyro function that didn't exist previously, just in the software alone.
This thing is perfect in every single way, as long as you don't mind struggling to learn a new controller for a bit. I'd say it's well worth every cent.
I was NOT paid to write this review, nor given anything at any discount nor for free. I preordered these with my own money, and don't regret a second of it.
Tech-geek's dream controller!
by Ryan M Ladd (5 out of 5 stars)
May 13, 2017
This controller is not for everyone! I am giving it 5 stars because it has been perfect for me. Here's the kind of guy I am: a tech-geek who loves to tinker with software. If you are not that kind of person, you might find the extreme amount of setup and adjustment required to really get the most out of this controller to be daunting, to say the least. However, if you really learn to use the controller setup software, you will find this controller to be amazing. A few notes:
* Amazing for emulators. It can mimic any kind of controller imaginable.
* Does not require Steam Big Picture mode! It does require Steam to be running in the background, but Big Picture mode is optional. This was a nice surprise.
* Even though the build quality on the buttons, triggers, control stick, and pads is great and durable, the body of the controller feels a little cheap and hollow. I remedied this by buying a silicon skin (not a decal, I got the one that stretches around the controller). This makes it feel a lot better and more luxurious. Problem solved.
* Incredible battery life! I've used it every day for over two months and am still on the batteries that came with it.
* When emulating a joystick with the touchpads, try the "Joystick Camera" setting. This will make it act like the virtual joysticks in iOS and Android games (swipe joysticks, like in Wayward Souls for example). This works much better than the default joystick setting in my opinion.
* The haptic feedback is cool.
* I use it for surfing the web and using Movie Maker, etc, just as often as I use my mouse. It's very good and accurate as a mouse substitute. However, doing this can be tiring on your thumb. This is the main problem using it for games like Civilization. It works great, but it can be hard on your hands.
Conclusion:
I was very wary when I bought this because of the mixed reviews. I saved the receipt in case I didn't like it. And you know, if I wasn't a tinkerer who likes to spend 30 minutes setting up the controller for every game, I'd probably have thrown in the towel. The software is VERY beta-feeling and awkward until you use it enough to get fast and natural with it. However, I AM the kind of guy who loves to customize his stuff and mess around with settings to get something JUST RIGHT. If you are too, buy this controller and enjoy!
Finally I can immerse myself in games that I previously felt like I was fighting with the controls.
by Will (5 out of 5 stars)
November 18, 2015
What an incredibly versatile controller! Easily dwarfs the usability of any other controllers I've used. I have been using it for five weeks now. My hands are a generally medium glove-size, and I hold my controllers the way you usually see, with my pointer fingers on the triggers.
Strengths:
-It can be used as a wired or wireless controller.
-It is fully configurable, down to how each button and trigger acts and feels (haptic feedback).
The steam interface for changing how the controller acts can be accessed through Steam's Big Picture mode, and therefore in game. They seem to have implemented nearly every functionality that I hoped, and many that I hadn't even considered.
-Each input can be configured to feel like it has a texture due to haptic feedback. When I press my A/B/X/Y, I have them kick the controller slightly. When I use the left-pad as a joystick, I can feel how strong the joystick is pulling back to center. I can feel the heavy clicks of a scroll wheel if I set the touch-pad to act like one. It's something you need to feel to really get what I mean.
-Touch Menus. You can set either touch-pad to show up on-screen as an additional graphical overlay menu of actions that you can configure to do whatever you can think up. I set my touch menus to select crew/weapons/drones, etc. in FTL. That's 16 keyboard shortcuts that I put on one touch-pad. You can even add icons and text labels to the selection menu. You see it in your game and you can adjust the size, position, overlay, color of the buttons, everything! It has been invaluable for FPS's that have more than three guns. As an example of what this looks like, I've attached a photo of the FTL touch menu I just made that accesses all the ship power and menu functions.
-Those wacky buttons on the bottom of the controller
I honestly have been hoping controllers from every console would implement snappy paddles for a long time. They're incredibly useful, and if you don't use them, just un-bind them. I use them as boost and handbrake in most racing games, and as jump and crouch in most first person games. It has always been very difficult to both boost *and* handbrake at the same time in Rocket League, but now it comes naturally to me thanks to this extra set of inputs.
-Analog Triggers with a Digital Click at the end of the pull. ("Dual-Stage Triggers")
The Game-cube controller was the best feeling triggers before the Steam controller because of this feature. The Dual-shock had bad ergonomics, and the Xbox 360 controller's triggers always felt a bit weak and limp to me. The Steam Controller has really, really clean and snappy feeling triggers. There is an increasing resistance as you gradually pull in, then at the end, there's a snappy thunk that takes slightly more resistance. It's like there was a button at the bottom of the trigger. And to top of how good it feels to use, you can bind the soft-pull and end-click to do different things! I made the soft-pull slow down my aiming in FPS shooters so I can aim more precisely, then the end-click fires the weapon! I just discovered today that you can assign haptic feeling to the triggers too, so if you just bind a button or a key to a soft-pull, you can have the whole controller 'thunk' when you pull it in slightly. It's really helpful, and feels good to use.
-Impressively accurate Configurable Gyroscope
This was a feature that I didn't even realize the steam controller had until I started playing around with it. When I found out about it, I didn't think it would be too useful, but after seeing some uses that other people had come up for it, I use it often. In Counter-Strike, I do most of my aiming with the touch-pad because it feels intuitive, but when I want to aim just a tad right, I just keep my finger on the touch-pad, and move my controller a smidge towards the right. The gyro controls are so accurate and intuitive, I can control my automatic fire-spread, which is a level of precision that I can't achieve with anything else other than a mouse. Same story with the haptics, they got it spot-on. The controller gives me tactile feedback on how much I'm adjusting my aim using the gyro controls.
-Steam is releasing daily updates to the beta and adding incredible new features every day.
Yesterday they added a way for a regular WASD movement to feel analog if you are using the joystick! It's incredible that they are adding usability features almost every day at this point. They even added the feature that I requested via their feature request forum!
Problems:
-It's different! I'm scared of change!
This is the most common complaint I've seen. You're going to have to get used to it, just like any other controller. The button and touch-pad layout is something you haven't used before. It'll take ~5 days if you use it a couple hours a day and look through the simple configuration menus.
-You need to tweak profiles to suit the game you are playing:
For instance, to get the full experience out of playing Battlefield, you'll need to make the right touch-pad act like a mouse, while the rest of the controller acts as a gamepad. Or, if you're playing a flight game, you can set the gyro controls to pitch/yaw/roll control your plane while based tilt the controller (if you want). Or, you can do something completely wacky as long as it feels intuitive to you.
Fortunately, thousands of other people are doing the same thing, and publishing their favorite controller layouts through the in-steam editor, and you can just browse for one you like, and hit apply.
Some games are more difficult than others to figure out controller layouts for, but there is a large community of other people who are also figuring it out, so help is available.
-The shoulder buttons take a little too much pressure to click, so I often bind my shoulder buttons to the paddle-buttons so I can reach them more easily.
-There are a couple bugs
All three minor bugs I have reported has been fixed within a week of my report.
Summary:
It takes getting used to, but after day five, you'll be complaining about how the Xbox controller has soggy-feeling triggers and doesn't let you aim right.
I was vexxed at first by my thumbs going to the wrong place thanks to using an xbox controller, I was concerned by how different the inputs felt, but after going though the menus and making my own controller configurations for games, I don't think I can go back to any other controller. This really is the best performance you will get out of a control device of this format. The more I use it, the more I can see how much thought and experience went into making this piece of hardware.
I honestly cannot express how fun this controller is to use and configure. It takes some getting used to, sure, but the payoff is fantastic. It lets me use a controller like I always felt they should be used. After I get a game all set up, I finally feel like I can forget that I'm using a controller, and really play the game, not fight with the controls.
Best of Both Worlds: Mouse/Keyboard and Controller
by Starwalker (5 out of 5 stars)
August 26, 2016
First off, I'm going to say this: If you do not have patience, this is not the controller you are looking for.
I actually had to delay my review for a few months because it took that long to get the full flavor of this wonderful piece of equipment. I have spent hours setting and tweaking and testing and tweaking and changing (and did I mention tweaking?), but it is 100% worth it. I have greater control over my games now than I ever had before.
First off, the physical features of the controller. In the box are the controller, the wireless adapter, and an extender cable that either connects directly to the controller or to the included range extending piece. (A side note: even the box is awesome. They made it so it looks like a glow comes from inside when you open it.) Oh, and yes, batteries are included. Many would wonder why it uses 2 AA batteries. "We've moved past that, bring on the rechargeables," you may think. However, this makes wonderful use of those AAs. Battery life is longer than some rechargeable controllers I've had. (And if you really need rechargeables, get some in AA form.)
All told, the controller technically has 16 buttons, a D-Pad, and a trackpad, but it really has so much more. (More on that later.) 3 of the buttons are under the D-Pad, trackpad, and joystick. One is the home (Steam) button, one start, and one select (so to speak -- they're actually arrows). You have your standard X, Y, A, and B buttons and two sets of shoulder triggers. One special point is the two triggers on the back under your other fingers. These two extra buttons give you unbelievable control. It's a little strange to hold at first, but you get used to it quickly.
Now for some of the other features. The first thing I'm going to talk about is Mode Shifting. It's actually quite simple, though it can take a while to set up. I can bind a button (say my L2 trigger) to mode shift other buttons. So let's say B = Attack. With mode shifting, L2 + B = evade, or something like that. I can set that up for virtually any key combination, including the buttons under the pads and joystick.
Another handy feature is the trackpads themselves. You can set one or both of them up to act as joysticks if you want, giving you superior control versus just using a joystick (which I have). I was a console guy for years, and I just switched to PC gaming recently. This controller bridges the gap and brings the best of both worlds. It has the accuracy of a mouse, the versatility of a keyboard, and the compact design of a controller. The best part is that you can control your entire computer with this, so you're not limited to your games.
I'm going to talk about my own personal experience now. The first game I really had a chance to use it on was Euro Truck Simulator 2. I went in thinking that it would be another driving game with a controller, like I really needed that after all the Need for Speed games. However, this proved very different. I was able to bind all of my important features to different buttons on the controller. Even the little joystick seemed to give me more control than other controllers I've used. This was better for me than a joystick, a wheel, and DEFINITELY a keyboard. (Nothing against the keyboards, but they're not the best for driving games.)
The game I really bought it for, though, was Elite: Dangerous. I had previously been using a Joystick/Keyboard/Mouse combo that gave me pretty good control and quick maneuvering, or so I thought. I didn't know what control was until I got my Steam controller. I am now able to control all axes (as in multiple axis) of travel AT ONE TIME. I can rise to the right while shooting forward in a spin now. My weapons controls are at my fingertips, and no one can stand against me. However, it took me months to get as far as I have, and I'm still not done tweaking the controls. It really is fun to work the controller to get as much as you can out of it, and if you don't care to do that, you can download a community template.
On an ending note to the games, I will use the example of Portal. Anyone who's played a Portal game knows how important accuracy is, which is one of the reasons why mouse is superior there. This controller made both mouse and controller bite the dust on that front. (I know, I've used both for the game.) The controller feel really helps here, while the trackpad gives me pinpoint accuracy so that I can get just where I need to go. If this controller was made for a single game series, it was Portal.
While this was just a small overview of the controller and it's capabilities, I will tell you that I highly recommend it. I have so many more games that I haven't used it for and look forward to finding out what it can do. In summary, have patience, explore the capabilities of the equipment, and eventually dominate the field. Look forward to seeing you in-game.
Not for everyone, but you might love it. I sure love mine.
by Josh Kagan (5 out of 5 stars)
August 20, 2017
I have a bit of a controller collecting problem. I have a ton of game controllers in my house, including the venerable Xbox controllers, PS4 controllers (the "DualShock 4"), a Logitech wired controller, and even two "8bitdo" controllers that look like old school NES controllers (I use them for playing retro games in emulators). So I've used a lot of controllers. This isn't like any of those, because I think it's the first time since the Wii Remote (& nunchuck thing) that a controller vendor is trying to do something innovative in the space. For that reason alone, I applaud this product, even as I acknowledge that it's not for everyone.
At this point, having used the controller for around 10 hours of gaming (mainly X-COM 2, CIV 5, Portal 2, Diablo III (PC version which does not support controllers!), Dead Space, Dragon's Dogma Dark Arisen, Alien vs. Predator (the classic from like 1999 or something), and Jedi Outcast (2001 or so)), I present you with my list of pros and cons:
PROS:
- Works with literally every game I have thrown at it, including (a) modern shooter games that have built-in controller support like Portal 2 and (b) games that are not supposed to even support controllers like X-COM 2 and Diablo III. You may not LIKE the way it works with every game, or you may PREFER the way another type of controller feels, because you have muscle memory etc., but it WORKS with every game I have tried.
- The trackpads offer much higher precision input than standard twin-stick controllers can offer. This is especially true after practice, and it is EXTREMELY true if you enable the "high precision" mode which is compatible with a surprisingly high quantity of modern games. The "high precision mode" treats the right trackpad as a mouse instead of a stick. My ability to perform competitively in certain shooters is suddenly much higher.
- Great haptic feedback.
- Infinite customization. And I do mean infinite. Want different buttons to do different things in different contexts or when you hold down a grip? You got it, it's called "mode shifting." Want to adjust the sensitivity of pads, make them behave differently, bind buttons to do different things than their supposed to, or even create a cool touch menu for yourself with graphics? Yep, you can do that.
- Suddenly you can play X-COM 2 and Civ games from your couch, and Firaxis even built-in native support for the controller. So cool.
- Great community, with a terrific interface for discovering, using, customizing and even sharing bindings for games (even non-Steam games!).
- Diablo III works! StarCraft II too! The Witcher (original one) is finally enjoyable!
- Old timey FPS games work, even ones that don't support game pads. As far as the game knows, you're using the WASD/mouse combo. Want to play an old DOS game from 1990 using a game pad? Well now you can.
- It has gyro aiming as an optional feature you can easily enable. If you played shooters on the Wii like Metroid Prime 3 and Resident Evil 4, then you know how cool that can be.
CONS:
- The face buttons are small and clackety. This is not a controller to use for fighters.
- The size of the controller is large and a bit awkward. I'm an adult male of small stature with small hands. I wish the whole controller was overall smaller and lighter. But I said the same thing about the Xbox 360 controller, and almost everyone I know disagreed with me - so take that for what it's worth.
- No rechargeable battery. But maybe that's a pro - you can just stick your own AA batteries in there. They last a really long time anyway.
- Construction feels a little less sturdy than the DualShock controllers.
- No real D-pad (it's a trackpad). So, useless for fighting games and not ideal for side-scrollers in general.
- Very few games support natively or have pre-fixed bindings. You'll either have to use the default bindings intelligently recommended by Steam (which, to be fair, are good 75% of the time), or create your own (which, to be fair, take like 5 minutes to create and work great).
- For modern games that already have game pad support, if you already have muscle memory built up using a different controller, you might not want to learn how to use a new controller type.
Nice Controller, Takes Some Getting Used To
by Miller (4 out of 5 stars)
May 29, 2017
This seems to be a good quality controller from a quality company, and has nice features.
I wish it had optionally even stronger haptics; the strongest setting is more of a gentle vibration rather than an engaging "rumble".
I also wish the gyroscopic controls were more accurate; gyroscopic control was a decision-making selling point for this over other controls.
I also wish configuring it for different games took less patience, but the fact it can even be used with almost every game (albeit with some manual configuration) is appreciated. The games that are pre-configured to use this controller work great, too.
These reasons are why I deducted a star.
But, perhaps these features being what I desired would drive the price up significantly, and I wouldn't have paid much more for a product like this.
Given that, I'm satisfied with the overall quality for the price.
The best windows pc controller under 50 dollars.
by R. Bird (5 out of 5 stars)
October 14, 2016
I had to try the steam controller out for myself. I just recently purchased because I have always had the xb1 controller and never thought anything would turn me away from it.
The steam controller is actually a great controller. I like the way it fits in my hands better than the xb1 controller. I think the button layout is also nicer after getting used to it. The triggers are amazing. They have an analog pull, followed by a tactile click at the end. The windows function is nice for HTPC. The ingame controls are quick and easy to bind. Everything is so intuitive. I haven't been confused or looked a manual or needed directions yet.
One thing that does take some getting used to, especially ingame, is the right touchpad. When used with xb1 controller settings, that touchpad takes place of the right joystick. With some practice it works as it is supposed to, but it's probably not for everyone. The extra paddles on the back are a bonus. I like to bind the extra paddles to different voice chat push to talks.
I personally prefer my steam controller over my xb1 controller. They are both great controllers. The xb1 controller is tried and tested. If you only have enough funds to purchase one controller, it's hard for me to say one or the other. I would compare the steam controller to the xb1 elite controller given the extra features and paddles. But thats a 150 dollar controller. Lots of value in the steam controller if you're up for giving it a try.
Huge Wasted Potential: Simultaneously Both Excellent and Terrible
by Amazon Customer (3 out of 5 stars)
September 25, 2018
It's paradoxically both excellent and terrible at the same time.
For certain games, like first person shooters or mouse-based games, if you use the configuration recommended by Steam for games like Half-Life 2 or Portal (Ie, Left thumbstick to move, Right touchpad to turn, Gyro/tilt to fine-tune aiming), then this is so incredibly intuitive, and works so fantastically well, that it makes BOTH dual-analog AND keyboard-mouse feel cumbersome and antiquated by comparison. It even works equally well on Linux!
However, for other games, especially those you would normally use a D-Pad for, this controller is AWFUL, and you're far better off just plugging in a DualShock 4 or XBone controller to your USB port. (Again, even on Linux)
Additional downsides: There is NO sensible place to store the super-easy-to-loose USB dongle (Valve:Take a hint from Logoitech's fantastic wireless trackballs and headphones here!!! They design their USB dongles to be stored IN the device itself!).
Even worse, this thing is nearly-useless on any game you bought or launched from retail, GOG.com, Humble Bundle (except the ones sold as steam keys), or ANYWHERE other than through Steam itself. Leading the player to wonder: Is this *really* a controller, or was it really just created as nothing more than a cheap ploy for vendor-lock-in, and charge users money to BE locked-in (and for replacement USB dongles)? For shame!
It's overly thought out
by Alexander (3 out of 5 stars)
September 26, 2017
This is an advanced PC controller. I cannot tell you how many options you can put into a single button, let alone the track pads. And that's exactly where the problems begin. They are so overly done, that its insane to do a simple tweak to improve any gaming experience. I have had it for a couple days now and I'm a console type person, so controllers are where I'm very comfortable. This is so complicated to get used to, I seriously do not believe that this was worth the money. I am considering turning this one in and getting something actually usable. If you play anything that requires any sort of precision, this is an absolute disaster. And I know many will say I should turn down the settings, I would absolutely agree with you, minus that you're so sluggish now that what you made up for in precision takes several swipes on the track pad just to turn around. I play a FPS, and its driving me insane little by little.
Oh I have to mention this, it took me almost 3hrs to simply set it up for one game, and I had to go back and forth playing the game to better grasp the game. I am certain with time (A LOT OF IT), I'll be much better with it, but this all comes down to an incredibly over done controller. It has a lot of awesome features, but it just is so difficult.
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- Steam Controller Carrying Case
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*If this is not the "Gamers Steam Controller" product you were looking for, you can check the other results by clicking this link. Details were last updated on Nov 21, 2024 21:46 +08.