NERF Rival Nemesis MXVII-10K Blaster

Brand: Nerf
Manufacturer: Hasbro
Model: B8240UF0
EAN: 0630509573585
Category: Toys & Games
Price: $110.99  (127 customer reviews)
Dimension: 29.17 x 4.76 x 12.24 inches
Shipping Wt: 5.00 pounds. FREE Shipping (Details)
Availability: In Stock
Average Rating: 4.3 out of 5 stars
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Product Description

Experience intense head-to-head competition with the precision and power of the Nerf Rival Nemesis MXVII-10K blaster. This fully motorized blaster has a high-capacity hopper that holds up to 100 high-impact rounds. Fill the easy-loading hopper and unleash a blistering blast of rounds at a velocity of 100 feet per second (30 meters per second). The blaster is available in blue and red (each sold separately), so choose a color and go into battle as Team Red or Team Blue. Power it with batteries or the Nerf Rival Rechargeable Battery Pack (batteries not included and battery pack sold separately). Includes 100 high-impact rounds. Experience the intensity of Nerf Rival with the Nemesis MXVII-10K blaster! Nerf and all related properties are trademarks of Hasbro. Do not aim at eyes or face. Use of eyewear recommended for players and people within range. Use only official Nerf darts. Other darts may not meet safety standards

Features

  • Fully motorized
  • Hopper feed – high capacity
  • Choose red or blue to battle as Team Red or Team Blue
  • Experience ultimate precision and intense competition
  • Includes blaster, 100 rounds, and instructions

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Top Reviews

The Nerf guns of your childhood just grew up
by Gearbox (5 out of 5 stars)
November 21, 2017

Get your geek on as this is the end all of all Nerf guns, it is truly awesome. Bought two, for myself and son to relive some childhood moments. Along with the rechargable NiCad power packs and extra ammo, the gun is insane. The gun cycles 100 balls in 40 seconds with accuracy, speed, and power for a good 80-100 feet. With a simple Lipo battery mod, you can have this gun cycling 100 rounds in 13 seconds with even greater speed and power. Check out the Head Shot replacement ammo on Amazon as they are less expensive and gives you more rounds for your money over the Nerf brand. And you will want more ammo. Our indoor battles have been hilarious, 200 balls flying all over the house in under a minute. Epic Battles. Wife however, is a bit less amused lol.
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The Ultimate Nerf Rival Blaster?
by Martin Milner (5 out of 5 stars)
July 26, 2017

The 2016 Rival Khaos was the best ever Nerf blaster when it came, but Nerf failed to make extra magazines available until earlier this year. The Nemesis is much the same weight and dimensions as the Khaos, but with 250% of the official ammo capacity of the Khaos. Why would anyone buy a Khaos now? Price and possibly for (slightly) greater realism. The big difference between the Khaos and the Nemesis is the hopper feed system, and capacity. With the hopper there is no tedious filling of magazines, just flip the loading door open, drop in balls, and secure the door again. This allows for quick and easy refilling on the go; more time spent shooting and less time spent reloading. The Nemesis also has sling attachment points, two at the front (for right- or left-handed shooters), one in the middle, and one just in front of the butt. These were missing on the Khaos and most previous Nerf Rival blasters. Being able to free up your hands but not put down your primary blaster is very desirable. As always with the battery-powered blasters, the motor is VERY noisy, even noisier than the Khaos to my ears. I think the large empty spaces in the blaster are acting as a sound box. This might be alleviated with some form of modification. Where do Nerf go next? Why not bigger capacity hoppers that fit the Nemesis as an add-on item? The hopper holds 100 balls, but as gravity is the primary feeding mechanism and there's lots of that, why not 200? The hopper would be bigger, but not much heavier, and the balls are very light so the added weight of extra ammo would be insignificant. The hopper is completely detachable, so you could pop off the 100 ball hopper and slap in a 200 ball hopper. There is a Nerf Pistol in the pipeline, the Kronos, with a 5 ball capacity. That seems paltry after 100 shots, but leads to a different sort of Nerf battle, with more sneaking, running and sniping. Sometimes picking up the 100 balls you just fired in 20 seconds gets tedious, so there's plenty of scope for smaller capacity blasters too.
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they are awesome! Shoot so far and practically non-stop with the ...
by RJG (5 out of 5 stars)
November 1, 2017

Got two of these for me and my son...they are awesome! Shoot so far and practically non-stop with the 100 round hopper.. provides hours of fun. Only bad part is picking up all the ammo when you're empty.. Also, consider goggles or face mask as they will hurt if shot in the eye at close range..
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Bringing back corporal punishment
by Chris DeMuth Jr (5 out of 5 stars)
December 1, 2017

I have young sons. They shoot me with Nerf guns. I am tired of it. So, I bought this one for the adults. We are waiting. We are ready, willing, and able to fight back and retake our home from marauding hooligans. Attack us one more time. Try us. Despite what other/better parents say: sometimes violence does in fact solve problems.
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The Ultimate Nerf Rival Blaster?
by Martin Milner,Top Contributor: Star Wars (5 out of 5 stars)
July 26, 2017

The 2016 Rival Khaos was the best ever Nerf blaster when it came, but Nerf failed to make extra magazines available until earlier this year. The Nemesis is much the same weight and dimensions as the Khaos, but with 250% of the official ammo capacity of the Khaos. Why would anyone buy a Khaos now? Price and possibly for (slightly) greater realism.

The big difference between the Khaos and the Nemesis is the hopper feed system, and capacity. With the hopper there is no tedious filling of magazines, just flip the loading door open, drop in balls, and secure the door again. This allows for quick and easy refilling on the go; more time spent shooting and less time spent reloading.

The Nemesis also has sling attachment points, two at the front (for right- or left-handed shooters), one in the middle, and one just in front of the butt. These were missing on the Khaos and most previous Nerf Rival blasters. Being able to free up your hands but not put down your primary blaster is very desirable.

As always with the battery-powered blasters, the motor is VERY noisy, even noisier than the Khaos to my ears. I think the large empty spaces in the blaster are acting as a sound box. This might be alleviated with some form of modification.

Where do Nerf go next? Why not bigger capacity hoppers that fit the Nemesis as an add-on item? The hopper holds 100 balls, but as gravity is the primary feeding mechanism and there's lots of that, why not 200? The hopper would be bigger, but not much heavier, and the balls are very light so the added weight of extra ammo would be insignificant. The hopper is completely detachable, so you could pop off the 100 ball hopper and slap in a 200 ball hopper.

There is a Nerf Pistol in the pipeline, the Kronos, with a 5 ball capacity. That seems paltry after 100 shots, but leads to a different sort of Nerf battle, with more sneaking, running and sniping. Sometimes picking up the 100 balls you just fired in 20 seconds gets tedious, so there's plenty of scope for smaller capacity blasters too.
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Like Soft Paintballs
by Amazon Customer (5 out of 5 stars)
January 7, 2018

We are a Nerf Family. Everyone gets a gun. But whoever is behind the trigger of this baby is smiling, and everyone else is running for cover.

YouTube'd Nerf nerders for hours before picking this one. It does not disappoint. Awesome range, accuracy, and rate of fire. Even when throwing fire control to the wind, it does not empty the hopper "too quickly". Downsides: It is neither small nor light weight. At 28" long and weighing in around 4 lbs fully loaded, it definitely fills the Nerf "heavy gunner" role. Difficult for anyone smaller than a strong 10 yr old to run-and-gun with it, but they could absolutely hold down a fort. For teenagers and older, it would be difficult to find a better foam thrower. One thing you must get right every time: The hopper slide door, where you load the ammo, must be FULLY LATCHED CLOSED before the gun will work. There is an interlock switch.

Also of note, as an ammunition type, the Rival rounds go EVERYWHERE. As opposed to shaft darts that hit-and-drop, or do a mild tumble, the Rival rounds are easily capable of travelling 20 - 30 ft, hitting a flat surface and ricocheting back past your ear. Indoors, expect to find them in overhead lighting, under kitchen stoves, and anywhere else you would never want to go looking for ammo. That said, they are soft and squishy and arguably hurt less than the shaft darts.
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Averages 95 FPS; expensive but a solid OP blaster.
by Mark Masaki,Top Contributor: Archery (5 out of 5 stars)
July 22, 2017

This is a costly blaster at 100 USD, but it is a solid and straightforward blaster designed for older kids (the target market is for those fourteen years of age and up). My ProChrono Digital chronograph measured the speed of the balls fired by this stock Rival Nemesis blaster at an average of 95 feet per second (FPS), which is only a hair shorter than the advertised 100 FPS advertised. For the review I used the 100 official Nerf Rival Rounds that it came with, but there are cheaper knockoffs (like the colorful Headshot Rounds that you could also get through Amazon/ eBay). This was also with the use of 6x 1.5v D-sized alkaline batteries (not included). That said, the Nemesis was a much anticipated blaster because of it's advertised 100 round capacity, the highest capacity commercial Nerf blaster ever released by Hasbro. Like paintball guns, it has a solid and secure yet easily removable hopper that is very simple to unlatch and swap out at any given time, but the primary reason for doing this is to clear a jam (this is according to the instruction manual that the Nemesis came with). Of course, if you have another hopper, you can also easily swap it in and continue firing another hundred rounds (seriously, if you need 200 rounds, maybe this is not the game for you, just kidding, lol). This blaster is fundamentally the same as it's older brethren, the Khaos and the Zeus as far as electronic design. The manner that makes it superior is that it is hopper-fed. You can open the hopper door and dump in Rival rounds and subsequently fire them off at a moment's notice. With a magazine-fed blaster, you have to reload it and then reinsert it in order to be able to finally fire a round off. This reloading-on-the-fly feature is the only advantage that the Rival Artemis had over the other Rival blasters, and now we have a flywheel blaster that can also reload on the fly and has more than 3 times the ammo capacity of the Artemis. Overpowered (OP)? You bet. There are agitators under the hopper (that look like little plastic half-stars) who's job it is to dislodge the balls down into the conveyor belt feeding mechanism and into to the horizontally mounted flywheels which spit them out of the barrel as soon as they get there. This process makes the hopper container look like a popcorn machine when the Nemesis is getting low on ammo. It also means that there is nothing coming out of the Nemesis when you still have ammo in the blaster, because it didn't get there yet (meaning the agitators are imperfect and are still trying at the moment to dislodge all the balls into the conveyor belt). This leaves gaps in-between otherwise steady streams of fire. You can shake the blaster to help the agitators do their job, but if you are moving around the battlefield, this problem should be less apparent. This is pretty much the only thing that I can think of where the other Rival blasters have some kind of advantage over the Nemesis, and it is not much of an advantage. The battery tray is removable by unscrewing it and sliding it back before lifting it off. There is a Nerf Rival rechargeable battery that is also sold by Hasbro, but obviously it is sold separately. Moving down the the main trigger we find that it is really concave. Beneath it, we find the the acceleration trigger (or "rev trigger" as it is typically called) is also shapely, but the bottom part of the acceleration trigger has an edge of plastic that seems to poke your finger a bit when it is pressed. There are safety lock switches on either side of the blaster, just above the trigger which are easy to access (to prevent accidental revving?). The rest of the ergonomics is otherwise perfect. There are a few sling mount locations on the Nemesis: one under the rear, one under the middle, and a twin sling mount in the front reminiscent of the Nerf Demolisher's. Directly connected to this is what looks like a giant faux flathead bolt screw, and at the top of it, a flip up iron-sight mounted like a unicorn's horn. When flipped down it almost looks like a mini bayonet. It looks like it could hurt if you ever hit someone in the face with it (please use caution). For whatever reason, the Nerf design team gave the Nemesis holes in the front chassis (the under-barrel area) where there is a lot of dead space. I can foresee dirt particles, tiny rocks, and grass shavings getting caught in there, but it does look cool and provides an aesthetic that I believe is worth the annoyance. In conclusion, even with minor imperfections like slightly weaker-than-advertised stock velocity, ergonomic annoyances during operation, gaps in firing due to slow agitators, and of course the hefty price tag, this solid and straightforward Nemesis blaster is likely the greatest Nerf blaster on the market and rightfully so. Whether it is worth the 100 dollar price tag when essentially it uses the same electronics as it's Rival brethren is up to you. I for one feel 100 rounds make the Nemesis too OP with way too much more ammo over others using 12, 30, and even 40 round capacities. Still, provided the price goes down a bit, I can see it being more welcomed into the Nerf community as the next step in foam-flinging entertainment. Five-star recommended. Op schmo-P, take my money!
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Spider assassin
by Devan (5 out of 5 stars)
February 21, 2018

Bought this product while drunk...because, why not. Works well, is a ton of fun, my dogs love it (but they tend to eat the little balls). Kind of a pain to pick up all the balls afterward, but that's to be expected. The thing shoots so far and fast, but it doesn't hurt to get hit by it, so its perfect for messing around with friends. Also, good for killing spiders on high ceilings.
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Get it. Just do it.
by ChlngeAccepted (5 out of 5 stars)
July 20, 2017

Best NERF blaster on market to date. Full auto, quick reload hopper with mad high capacity and very fast rate of fire. Only gripe: be prepared to lose ammo. But this is something to expect with all Rival blasters.
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The best one - if one person has this and the other person doesn't, the fight won't be fair
by S. Walker (5 out of 5 stars)
May 23, 2018

Shoots fast, super easy to reload, and holds a ton of ammo. This bad boy is for real. Best part is how easy it is to reload by just sliding open the clear plastic tank at the top and dropping back in the ammo. Make sure whoever you are playing with had protective eyewear. A bit heavy and big for little kids. Probably need to be 10 or older to carry and aim it comfortably. Does it hurt? At close range it is like getting flicked by someone's finger, so not soft. If you are getting hit on your clothes more then a few feet away then you feel it, but it doesn't hurt. If your kid cries easily, this is not for them. Also, if one person has this in a nerf gun battle and the other person doesn't, the fight won't be fair. Buy two when they are on sale.
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Wow. This thing has balls.
by Brannigan's Log (3 out of 5 stars)
November 21, 2018

They should have just named this gun "Nerf Pick up Balls" or "Nerf Balls Galore." This will cover your house in Nerf balls. You know how you never quite find all the nerf darts and everytime you move a piece of furniture you find some? It's like that, only worse. Yellow. Balls. Everywhere. My son still enjoys it occasionally, but only to show off to unsuspecting people. He knows that when he pulls the trigger he will spend the following 15 minutes picking up the scattered projectiles. It's so overwhelming that that is the only way it gets played with. Maybe it should be called "Nerf Nuke." You use it once to send a message, look around at the destruction you have wrought, and then everyone agrees you hopefully never have to use it again.
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Goes through batteries super fast!
by HomeschoolMomma (4 out of 5 stars)
December 25, 2017

It's fabulous in so many ways! My family loves this.

The only reason it doesn't get 5 stars is because it totally goes through batteries way too fast! As you know, that really adds to the expense! We're going to get a battery pack, but that's an extra $50, which makes this a really expensive gun.
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One of the best nerf products I have seen in a long time!
by RyanJ (5 out of 5 stars)
October 16, 2017

It is expensive... but being the nerf master of the office has a price. Until they come out with the better unit and the next guy buys it :)

I'd also recommend the battery pack as it is a big difference just in the weight of the gun.

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