Hyper Blaster Virtual Reality Gaming Gun

Brand: HTC
Model: BLASTERBUNDLE
EAN: 0715663071860
Category: Toys & Games
Price: n/a  (40 customer reviews)
Shipping Wt: 1.80 pounds
Average Rating: 2.4 out of 5 stars
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Product Description

Improve your aim and shoot like a true marksman in Duck Season – a classic game reimagined for modern VR that pairs perfectly with Blaster’s iconic, retro design. The Blaster features a mechanical trigger with a nostalgic click, two Grip buttons, two Menu buttons, and a single-function trackpad button. Attach your Vive Tracker to your Blaster and hit your target every time!

Features

  • FREE CONTENT WITH PURCHASE – Duck Season included
  • VIVE TRACKER READY - Designed exclusively for VIVE Tracker
  • EASY MOUNTING - A single screw means it’s easy to mount VIVE Tracker
  • HAPTIC FEEDBACK - Lifelike haptic feedback simulates recoil
  • CONTROLLER REPLACEMENT - Integrates standard VIVE controller buttons

Top Reviews

Please read my post before you look into buying this!
by Justin (3 out of 5 stars)
December 24, 2017

Where do I begin?

Besides the tracker which works great...This blaster in itself is...like a bait and switch gimmick and not as advertised on Amazon or direct HTC and Hyperkin 3 website listings get it wrong it doesn't have a trackpad it's a button and it's rough on your finger and it's also not as picture the colors are off.
*The websites state realistic recoil and haptic feedback mine doesn't even vibrate maybe it doesn't work or it doesn't have it at after all.
*It says it can be a controller replacement it deffinitly right now is not I can't even use it on alot of the games and I can't reach the steam menu or get much done with it at all right now.
*The *trackpad* is actually a button that's it compare it to a mouse click.
*You have to have the tracker AND the usb dongle turned on for steam to connect to it so more trackers equals an additional usb dongle it won't work without it.
*The gun doesn't have it's own battery it runs off the tracker that could mean bad battery life I don't know yet the worst part is you have to unscrew and remove the tracker to reach the micro usb port...what?

I'm 27 and this blaster and duck season brings back awesome memories. The gun itself is cool enough but once you put the tracker on it looks kinda cool but goofy at the same time it feels good in the hand but the handle could be a little more rounded off the menu button is hard to reach while in the hand.
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Trigger is garbage; light weight can be corrected
by Amazon Customer (2 out of 5 stars)
March 6, 2018

$99.99 for the Tracker is fine, if pricey. But $50 for this cheap plastic gun is far too much. $20 would have been more in line with other peripherals of similar build quality.

The complaints of other reviewers focus on a lack of features found in the standard Vive wand controllers. (i.e. no haptic feedback, no trackpad)

While valid complaints, it was clear to me in promo materials and literature that these features were not present, so I did not expect vibration or thumb menus to work with this.

What I did expect was a gun that had the weight, feel and trigger draw of a light pistol, or at least the original Nintendo Zapper it is modeled to look like. Hyperion didn't even manage that minor feat, not by a long shot.

If this gun came with one of the $50 NES emulators that Hyperkin makes, the cheap click trigger on it would still feel like a disappointing rip-off. Even the Nintendo Wii remote has a more satisfying and immersive feeling to it than this. If you want to recapture the feeling of Duckhunt, use your $150 towards a WiiU and the Duckhunt re-release on its e-shop.

If you buy this, your immediate thoughts will turn towards, "How do I make this cheap dollar-store gun feel like I paid $50 for it?"

For me, this was accomplished by purchasing $15 worth of Tungsten putty (that's 2 oz.) to put on the inside of it, to make the handle heavier. It would probably feel even better with 4 oz. but I am just not willing to throw any more money at the weight problem.

The trigger problem could be solved by swapping the mechanism from a better gun, but that will take engineering, epoxy, cutting, and possibly 3D printing, and even then you could break it entirely.

So you really have to ask yourself one question, "Do I feel lucky?"

Edit: downgrading my review to 2 stars, since I had been giving it 3 based on my belief that it was still about the best I could get. Got a Virtual Core Evolution on Amazon and it blows this out of the water at $54.
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I am a VAXR developer and bought this because I ...
by M. E. Balzer (3 out of 5 stars)
March 19, 2018

I am a VAXR developer and bought this because I am creating a free "Active Shooter" simulator for education centers, and only using this for coding, and actually developing a replica handgun based on the Airsoft Walther PP 99 with CO2 blowback for most realistic experience you can get from a handgun in VR. However you don't need this handgun with a lower rail can use the mounting plate that fits the Vive Tracker and allows up to four micro-switches to plugged in and attached to areas of your gun or replica. I will be making the adapter kit available on Amazon in April, 2018.

As far as the Hyper Blaster is concerned, it is plastic and has all four switches in place. One for the trigger, two grip pads wired to the same switch, one system/menu button and a trackpad button on the back that is not actually a trackpad, but a single switch, which in the specs is all that it supports anyway. It might be coded to handle a bitstream for a 4-way switch as is hinted in the PDF, but Unreal or Unity does not support this. In fact Unreal still does not support the Pogo pins and will crash Unreal if you close one of the switches. I am working with another developer who has already modified the SteamVR plug-in to allow it to work, but sadly Unreal has merged his fix into the latest 4.19 release. So for now Unity based games is all that it works with. There is a way to run a small program that tells the Tracker it is a controller, so you could run this program, but keep in mind that not all the controls are available and you would have to run the program each time you want to switch roles with the Tracker.

One more thing. Any Trackers you buy will only be V1 compatible, so if you are wanting to buy the HTC Vive Pro and the new VR lighthouses, these won't work with it.
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Cool concept, poor execution, limited compatibility.
by Dan G (1 out of 5 stars)
April 11, 2018

I ended up returning this product after a few days with it. It is a cool concept, we need more controllers for VR and I appreciate their effort. However, this just is not the quality I was expecting. It'll be a great collectable antique from the VR failures realm someday.

Physical: It feels and looks similar to the Nintendo Zapper. The gun doesn't need to charge, as it draws power from the attached beacon. That's where the coolness starts and ends. The buttons are surprisingly loud and clunky. I know it's not "heavy" but the mounting location on the gun is so far forward it throws the center of balance forward and you constantly have to exert energy to keep it aimed anywhere. After a half hour session, I just didn't want to hold it anymore. I'm not sure how other users will be effected, but personally I found that the trigger button would get stuck against my middle finger (under the trigger) so it wouldn't register clicks until I repositioned my grip.

In-Game:

It's compatible with Arizona Sunshine, but only after installing a beta version of the game and using custom parameters to load it.. To make things worse, since you lose your vive controller to leverage this controller, you now need to play the game from the buttons on the gun. The "teleport" button is up on the barrel of the gun, far away from the other buttons and not in an ergonomic place to press while... holding the gun like a gun.

It worked okay with Operation Warcade, but I preferred game play on the Vive controllers.
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What a pain
by Jon (5 out of 5 stars)
September 26, 2018

So it worked for the 1st 2 weeks with both Arizona sunshine, and duck season. After that I started having problems with the gun appearing backwards. Well I guess that isn't a problem anymore because the gun appears right, but none of the buttons work in any game. I'm was wondering if maybe the tracker wasn't actually powering the controller anymore, but I'm not really sure if that's the case. There's no troubleshooting and no guides to help with issues. I've uninstalled SteamVr, Steam, and done everything except format my computer which I simply won't do right now, as I have too much stuff on my primary hard drive that I need currently.

This thing was such a waste of money. The only thing worth it was Duck season which is fun. Unlike some posters have said, it does come with this. You will see a link in your order page that you activate on Vives website, and they will pass along an email with a code for you to activate on steam.

Just buy the game on steam and avoid this junk.

UPDATE:

So apparently I was in the wrong here. I just learned that the entire issue was caused by steam updating their VR platform, and breaking the software controlling the gun. I'm not sure if this is happening with other VR accessories, but it certainly happened here. In order to get it to work you need to right click SteamVR in your library, go to properties, then under the Betas tag you will find a dropdown that says "Select the beta you would like to opt into". Select "V1527117754-6/21/2018 hotfix". This will limit you to 2 controllers max, but the gun will actually work. I apologize to the manufacturer for blaming their hardware, and have turned my 2 star review into a 5 star review.
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The tracker is as good as you'd expect from the makers of the world's ...
by Sam Cejvan (4 out of 5 stars)
February 12, 2018

The tracker is as good as you'd expect from the makers of the world's best VR system (Bring it on ya Rifters).

The gun ... I mean, sure, it works alright. But the first (annoying) thing you'll notice is the "sight" obstructs the tracker's charging port. So you have to unscrew the thing every time. But other than that... I wish developers would start adding it as an option. It'd be great in Island 359. Or Raw Data.... Mmmmm Raww Daata (drool).
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Gun doesn't work in the game that it comes with ...
by CAMERON ATA (1 out of 5 stars)
January 11, 2018

Gun doesn't work in the game that it comes with as well as many games yet in fact I've never got this gun to work the tracker works the game works. It is not haptic you cannot charge it while The Trackers on
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No duck season included! Overpriced.
by Meet Calvin (1 out of 5 stars)
July 31, 2018

Gun is overpriced and does not add much when a controller has a trigger already.

Game did not include Duck Season as was advertisednat time of purchase.
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Description not correct. No Duck Season code included.
by Chris (1 out of 5 stars)
January 4, 2018

The description claims that every purchase comes with a Duck Hunt code but I have been back and forth with support and now they are saying that it was only for a limited time between December 21, 2017 11:00:00 AM PST and ending on December 31, 2018 11:59:59 PM PST which is never mentions on the description.
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Tracks Well and Works As Expected. Solid Bundle Overall
by Lucas Wells (4 out of 5 stars)
December 23, 2017

There are three parts to this review since the bundle came with three items. The Tracker, the Hyper Blaster, and Duck Season.

NOTE: As most people have said, if you have gotten a code you need to redeem it at vive.com/code, if you weren't logged into an account, then log in. Otherwise you'll have to create an HTC account. Then you redeem the game on Steam via Games > Activate a Product on Steam. It's not ideal, but it works. If you didn't receive a code, you can talk to support about it (you can use the "Missing an item" or such and just do a chat. That's how I got mine).

The VIVE Tracker: I give this a 5/5. This is an excellent piece of hardware once again. The tracking precision is amazing and so far, it never has lost tracking on me. I have all three major VR systems (Vive, Oculus, and PS VR) and the tracking on the Vive products never fail to impress me. It's both incredibly precise and jitter free. This tracker does an excellent job overall.

Additionally, the Tracker has the spring pins on the bottom. I look forward to creating some simple 3D Printed devices that utilize this system. Interfaces like this are very challenging to create and it looks like a decent system that you can create a very cheap connection to. The device was very easy to set up without much effort. The one thing I did that other people may not have was used the dongle so I could have both controllers and the Tracker active.

Still, keep in mind this is a SUPER NICHE product. It's an accessory for the most expensive VR platform, so don't expect to find a plethora of games for it. If you're a developer though, you'll have a great time with the possibilities for devices like these!

The Hyper Blaster: This item gets a 4/5. I actually felt that this was well built. It does have an interface to the tracker and multiple inputs. It has a track pad on the back (and button), grip buttons, a trigger, and a menu buttons (all buttons are ambidextrous). The build quality seems fine to me, it's solid overall. I think the impression people get for it being flimsy is the buttons give out a hollow plastic sound. They should have reinforced them better. I think they could have worked harder on the button feel, they're probably a bit on the cheap side, but the overall build feels pretty good. Additionally, I like the balance of the gun with the Tracker on it, I didn't feel fatigued playing games with it and it didn't really bother me at all. It is a bit front heavy with the Tracker, but it's nothing to worry about.

Duck Season: I would give this game a 3/5. This game is basically Duck Hunt in VR at a very superficial level. It has a story too... which sort of adapts to how you play. It's a bit unsettling, so I wouldn't just give this to just anyone. You should look up information or a video about this before you play to understand what it's about. I'm not a fan of the unsettling bits.

Other than that, it has a lot to discover and many things to play around with. There's weird mini games you can play inside the game and lots of stuff to interact with. Basically, the classic VR experience. I feel like the game was well thought out and the mechanics are simple. The shooting game is actually solid but incredibly basic. They did pay attention to a lot of details about getting things to feel right, which I appreciate.

Overall, if you're even looking at this you're most likely a VR enthusiast. For enthusiasts, I would recommend the Tracker and Hyper Blaster just to get more of a feel for how immersive VR can be. It's great to have a gun shaped object when you're holding a gun in VR, really makes a difference.

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