DrunkQuest - A Fantasy Drinking Game | |||||||||
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Product Description
It's Dungeons & Dragons for the boozin' 21+ crowd. DrunkQuest combines fast-paced card game mechanics with shades of the D&D fantasy world with a few 6-packs and a liter or two of Captain Morgan for a party game of competitive... [Read more]Features
- 66 Monsters, 118 Treasures, and 16 Hero/Realms = 200 cards!
- High Quality Artwork
- Custom Dice
- Best Party Game Ever
Top Reviews
Fun game for a different kind of drinking nightby Eric (4 out of 5 stars)
August 1, 2016
There's a lot of drinking games out there, but this one definitely provides a very different experience. Be warned that this game isn't for everyone since it's more complex than your normal I-drink-you-drink game. It's so much fun if you have a group who's looking to night in, doing a longer, more involved drinking activity. If you have a group who's looking to get sloshed real quick without much thinking, don't bother bringing this out, and just grab a deck of cards. The level of drinking can be adjusted too per your group's feel, so you can keep things chill or get trashed - whatever you want!
Be careful with the cards while drinking though. They're fairly cheaply made as some other reviews have pointed out (obviously to keep costs low), and if you spill on a pile, then it's pretty much ruined. Also, of course this is meant to be a fun, fantasy-style game, and maybe the comically large cards are supposed to add to that effect, but they're actually uncomfortably hard to hold and handle. Good luck keeping your cards in your hand after a few rounds of drinks. Honestly, if the cards were shrunk to about 60% of their size, it'd be kind of perfect.
Everyone's a Winner
by Phenom13 (5 out of 5 stars)
September 8, 2017
I heard about this game from a friend and since we have become the game collectors we decided to make the purchase. The game is fun and does use elements of Munchkin and quite a few other card games. It was pretty easy to teach and the deck has a wide variety of cards so you don't feel like your seeing the same cards all the time. The tin is nice but doesn't leave much room if you choose to purchase the expansion to the game. I highly recommend to those that like card games but like the added comradery of a drinking game.
Lots of Fun, but Poor Quality Materials
by Random Guy (3 out of 5 stars)
April 29, 2013
Pros: This game is fun. A lot of fun actually. If you have the right group of people, you will have a really good time.
Cons: The problem is the quality of the game's materials, specifically the cards. While the artwork and designs are pretty, the card material they are printed on feels a little flimsy, the edges are not all cut correctly, and the cards begin to fray after a few uses (I'd say less than 10 drunk quest game days with friends). Also, a couple of the cards arrived scratched on the back, from what looked like sticking to other cards. I looked into laminating my cards to improve the quality and preserve them, but it looks like it'll just be cheaper to re-buy the game when the cards wear out.
Overall, I'd recommend the game. It's fun and creative, and will have you and your friends laughing and smiling. I would just recommend that the creators switch to a different manufacturer. Your profit might be a little less, but sometimes that's worth it to make a quality product.
Munchkin: DrunkQuest
by ConfirmedCasual (5 out of 5 stars)
May 4, 2016
If you're looking for just juvenile drinking, this is your game. It was described to me as "Munchkins: The Drinking Game", and I think that's a fitting description.
As a gameplay breakdown, the turn order is pretty simple. A player flips a monster card, there's a number on the card for the "Level" of the monster (drinks you must take to defeat it), amount of treasures you receive for defeating the monster, and ability the monster has. (For example: Players to your left and right also drink the allotted drinks, but don't get the level or treasure for defeating it.) Starting with the person who flipped the monster, everyone gets a chance to modify the monster by adding drinks, subtracting drinks, making the monster worth more or less levels, moving or locking the monster, etc. The options on your turn are: Play an action card (essentially a treasure that modifies the monster), use your character ability, or don't play anything and simply draw a treasure card. At the end, the person who flipped the monster gets one last turn. After that, you tally up all the changes made, and whoever the monster is on at that time drinks those drinks. Then, the turn moves clockwise (or counter-clockwise for you rebellious folk) and the game continues. Each monster provides one level (granted, it wasn't removed) when you defeat it. First person to level 6 wins.
This sounds simple, and it is. But, the backstabbing done in games like Munchkin is pretty severe in this game. Everyone has a good amount of cards they can play all the time, which leads to a lot of messed up things happening. (Especially if you play with jerks, like me.) There was one point where someone had a monster that was initially 6 drinks, and their ability was the one I used as an example earlier: Player to your left and right have to drink as well. By the end of the rotation, the monster was up to roughly 25 drinks. That's a lot of drinks at one time. The player whose monster it was then played a "Squire" card, passing all her drinks to another player. All 25 of those drinks got passed to the person on her right, making it so he had to drink ~50 drinks now. Since he really didn't want to do that, he played a Squire card of his own, passing all 50 drinks to the person on the card owners left, giving her a total of 75 drinks (and nothing to show for it afterwards). This is the only time the drinks have gotten this high after 3 games of playing it, but I thought I'd provide an example of just how bad it can actually get. There are rules for running away from monsters, but our group never uses them, so I don't know how those work.
Now, for the game itself: The game does have it's flaws. You get a roll and a fiefdom randomly provided to you at the beginning of the game. The roll has character abilities, the fiefdom is generally "If you ever take x drinks at once while fighting a monster, do this". It is a fun thing for the game, but there are characters and fiefdoms that are just overpowered compared to others. Although this isn't necessarily game breaking, it is a little annoying when you get a character, read their abilities, and think "wow...I'm never going to use any of this..." while watching your friends throw out abilities left and right. Other than that though, the game is incredibly fun, really silly, and just and overall silly time. While there are drinking games where you wind up getting full before you get drunk, this is a well paced game that allows your stomach to tone down and clear out before you're going to be handed drinks again, which makes it a very approachable drinking game. On top of that, the cards are very well made, very colorful, and very large (so you can easily read them after your drinks). The box does say the game will last about 30 minutes, but I have yet to play a game that has gone by that quickly. First game we played took about 3 hours, and went down from there. I believe the last game we played was about an hour, but depending on what people get, the game can go on for a while.
Although I said the game has flaws, I did give it five stars still. Reason being that it's a drinking game. You play it to drink with friends and have a good time. Although some things might be a bit unbalanced, everyone will still be taking a lot of drinks over the course of the game, which is the reason for playing it. By the end of the game, no one really even cares who wins most of the time, it was all about the adventure (and the drinks...can't forget about the drinks). In the end, you will have a lot of fun playing this with your friends, and that is the reason I gave it five stars regardless of it's flaws. You want a fun, silly drinking game? This delivers, plain and simple.
Fun game, rules leave much to be desired.
by Addicted2Amazon (3 out of 5 stars)
March 25, 2014
The game is great, we've had several pretty intense "Quests" with it. However, everytime we play it seems like the insufficient rules lead to some kind of discrepancy on how cards should be carried out.
It kind of takes a way a lot of the magic of the game when arguing over the incomplete rules takes place about every time. We still have fun with it, but it gets to the point where some people don't want to play any more because of the lack of rules.
That being said, the game is very fun until you hit a snag in the rules.
They should post a more comprehensive rulesheet in PDF form or something on their website to download.
BUY THIS NOW.
by turdonkey (5 out of 5 stars)
February 19, 2014
This game is hilarious but you should definitely be aware of your limits. While reading the instructions may make it seem complicated, it's actually really easy to play and understand after one or two turns. Even if you've never played a card-based RPG before, you will still love this.
In the game itself there are several classes to choose from giving you different strengths/advantages over other players. On top of that, there are item cards, ability cards and more. Each player can only hold a certain number of cards in your hand at any given time so you must cycle your cards but there are also cards that can change the game at any given moment. It's never stale and if you like drinking/getting drunk fast, this is the game for you.
Great game for a small group of people looking to ...
by Eric G (4 out of 5 stars)
August 18, 2014
Great game for a small group of people looking to have a good time with adult beverages. As someone who considers themself an avid board gamer--the randomness can be a bit off-putting. This is not boardgamegeek so it is not such a review.
The only knock is that the vendor ships using last mile delivery with Laser Ship (or other companies depending on your region) who may or may not be as diligent with handling your items. Box was heavily damaged. Not a knock on the product (it is actually a very hefty box!) but just an FYI for shoppers.
Roll to see if I get drunk
by Matthew Mckibben (5 out of 5 stars)
December 19, 2013
I've had this misfortune of stumbling across Drunkquest's kickstarters right after they have ended. So sadly I missed out on some of the swag associated with with those campaigns. I purchased this and 90 Proof Seas, the expansion, as soon as I saw them in stock I ordered Drunkquest on amazon after buying the expansion on another website, and actually got the amazon purchase first.
The cards are certainly drunk proof in size, and the only catch is they can be tricky to shuffle at times. It did take a moment to get up to speed with the games rules on the first play, once we got the hang of things me and my old battle buds haven't looked back. Be sure to keep the rules handy, one of our players tends to bend rules, and I'd certainly advise checking out some of the house rules that can be implemented. The game is set up so that one beer equals roughly 23 drinks, this crowd plays kings cup multiple times a night, so we opted to house rule an optional shot if it takes over 20 drinks to slay a monster.
For the most part this game plays like munchkin, to slay a creature you must take x amount of drinks being the primary difference. From personal experience I've learned it is best played with a smaller group especially when you have newcomers at the bar. The expansion is a completely different beast with ships, actions, and rare monsters thrown into the mix. Make sure you take the time to read the cards because someone certainly made time to inject some pretty good humor into the majority of them.
All in all this has been a great hit and sound investment to the backyard bar, and everyone loves the game, If you don't house rule and aren't a lightweight the game is a bit too easy, The cards are certainly easy to read and impossible to lose, and make sure you play responsibly.
Great Game
by TC (5 out of 5 stars)
January 25, 2014
This game is absolutely amazing. I first played it a few months ago at one of my friend's parties, and knew I had to get it for myself. Got it a few weeks ago and couldn't be happier. My friends and I changed up a couple of rules for how long the game is, the instructions say to play until level 6, but my group of 4 reached that in about 40 minutes, so we decided to go until level 12. It's a super fun game, but FOR THE LOVE OF GOD only drink beer. In order to defeat monsters, each one has a drink value associated with it, and the numbers get upwards of 25 drinks for one monster. The only alternative I could think of would be if you make mixed drinks with a full can of soda and one shot, but who makes drinks like that?
However you do it, it is sure to be a great time, both for the video game fanatics and for those with absolutely no interest in them, this is a genuinely entertaining way to spend your evening.
great game
by jj2000` (5 out of 5 stars)
February 20, 2014
As with most of these fantasy card games its like they all copied Magic cards in one way or another. Which is nice because I typically beat my friends.
BTW> TONS OF DRINKING in this game. on one turn alone you could get 20+ drinks and there's lots and lots of turns. In one game two other friends and drank 20 beers no job. Another time 4 of us played with vodka soda drinks and finished a handle after 2 games. You may want to take smaller drinks or play less aggressively if your a lite weight.
Always drink responsibly and don't drink and drive dummies.
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