NERF N-Strike Elite Infinus | |||||||||||
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Product Description
Blast into action with on the go dart loading for non stop battling! The Nerf N Strike Elite Infinus toy blaster features motorized Speed Load Technology that automatically loads darts in the drum. The drum stays attached to the blaster, so you don’t have to remove it to reload. You can load and fire darts without removing the drum, so you can keep battling as you’re reloading. The motorized Infinus blaster has a detachable 30 dart drum and comes with 30 Elite darts, giving Nerf battlers plenty of firepower. The blaster is compatible with most other Nerf N Strike Elite drums and clips (each sold separately). Crush opponents with a relentless barrage of darts from the Nerf N Strike Elite Infinus blaster, which features Speed Load Technology that automatically loads darts into the drum! Nerf and all related properties are trademarks of Hasbro.Features
- The Infinus Nerf toy blaster features Speed-Load Technology that automatically loads darts into the 30-dart drum
- The N-Strike Elite Infinus blaster is fully motorized to shoot 30 darts fast for intense Nerf battles -- batteries required (not included)
- Includes 30 Official Nerf Elite darts that are tested and approved for performance and quality and constructed of foam with flexible, hollow tips
- Speed-Load Technology lets you load darts without removing the drum, so you can keep firing as you reload to keep you blasting and in the game
Top Reviews
Averages 72 FPS at peak rev; automated mag/drum loading technology, worthy of the flagship blaster pby Mark Masaki (5 out of 5 stars)
July 29, 2018
Nerf Elite Infinus review My ProChrono Digital chronograph measured the speed of the darts fired (at peak rev) by this stock Elite Infinus blaster at an average of 72 feet per second (FPS) using Nerf Elite darts (it is capable of shooting any standard Nerf Elite darts; blue, green, white, orange, purple/grey, Starwars themed, Accustrike, and decorated Rebelle darts). The standard average velocity of a Nerf Elite blaster is 70 FPS, so it is on par with the rest of the Nerf Elite line. The bar set by this technological marvel that the Nerf engineers managed to create is something other toy manufacturers are going to have a hard time duplicating. This is because the Infinus allows the user to electronically feed darts from the top rear, traveling through the blaster, and directly into the drum (or whatever magazine is inserted at the time). This is pretty cool. There is an LED light above the dart feed port that shines solid yellow when it senses that your mag or drum is empty, solid green when it senses that a dart is ready to be fired, solid red when the jam access door is open, and blinks yellow when it senses that the magazine is at maximum capacity (and is unable to cram any more darts into it). I have to be honest, I doubted that this was possible to run smoothly because of the jams that happen so frequently in the Nerf Universe. But I have to say that I rushed the feeding mechanism, I used old battered and squashed darts, I overloaded it multiple times, and I even fed darts in backwards... and... no jams. None. It simply shot out whatever was in it, even the backwards darts (of course the darts inserted backwards did not fly well). I must say that I was very pleased at the smoothness of the Infinus' operation. That said, I will now move on in my review of the rest of the blaster. This design screams heavy class, and it is on the heavy side. There are four 1.5v D alkaline batteries (not included) located in the rear shoulder-stock area of the blaster. This location helps to balance out the weight, evening the distribution from the handle so that it is not front-heavy due to the 30-dart drum. Because of the similar art design cues (tiger stripe camouflage embossed on the shell, blue, orange, black, grey plastic shell, etc.), I expected a repeat of the predecessor blaster, the Nerf Elite Hyperfire, but apparently the internals are closer in relation to the Nerf Elite Rapidstrike in that it has a dart-pusher feeding mechanism after it's conveyor belt relay
Averages 72 FPS at peak rev; automated mag/drum loading technology, worthy of the flagship blaster p
by Mark Masaki,Top Contributor: Archery (5 out of 5 stars)
July 29, 2018
Nerf Elite Infinus review
My ProChrono Digital chronograph measured the speed of the darts fired (at peak rev) by this stock Elite Infinus blaster at an average of 72 feet per second (FPS) using Nerf Elite darts (it is capable of shooting any standard Nerf Elite darts; blue, green, white, orange, purple/grey, Starwars themed, Accustrike, and decorated Rebelle darts). The standard average velocity of a Nerf Elite blaster is 70 FPS, so it is on par with the rest of the Nerf Elite line. The bar set by this technological marvel that the Nerf engineers managed to create is something other toy manufacturers are going to have a hard time duplicating. This is because the Infinus allows the user to electronically feed darts from the top rear, traveling through the blaster, and directly into the drum (or whatever magazine is inserted at the time). This is pretty cool. There is an LED light above the dart feed port that shines solid yellow when it senses that your mag or drum is empty, solid green when it senses that a dart is ready to be fired, solid red when the jam access door is open, and blinks yellow when it senses that the magazine is at maximum capacity (and is unable to cram any more darts into it). I have to be honest, I doubted that this was possible to run smoothly because of the jams that happen so frequently in the Nerf Universe. But I have to say that I rushed the feeding mechanism, I used old battered and squashed darts, I overloaded it multiple times, and I even fed darts in backwards... and... no jams. None. It simply shot out whatever was in it, even the backwards darts (of course the darts inserted backwards did not fly well). I must say that I was very pleased at the smoothness of the Infinus' operation. That said, I will now move on in my review of the rest of the blaster. This design screams heavy class, and it is on the heavy side. There are four 1.5v D alkaline batteries (not included) located in the rear shoulder-stock area of the blaster. This location helps to balance out the weight, evening the distribution from the handle so that it is not front-heavy due to the 30-dart drum. Because of the similar art design cues (tiger stripe camouflage embossed on the shell, blue, orange, black, grey plastic shell, etc.), I expected a repeat of the predecessor blaster, the Nerf Elite Hyperfire, but apparently the internals are closer in relation to the Nerf Elite Rapidstrike in that it has a dart-pusher feeding mechanism after it's conveyor belt relays the dart from your fingertips and to a chamber above the magazine, which then activates another mechanism that pushes the dart down into to the magazine chamber. From there the blaster operates like the full-auto Rapidstrike. So it has the best of both worlds. The Hyperfire, with it's high darts per second (DPS) ability, actually suffered from dart jams (including the shredding of darts) and it's conveyor belt type dart feeding mechanism did not take well to modifications. I have not found any issues with the Infinus in regard to shredding or jams, and that is a good thing because opening the jam-access door reveals mostly an internal black plastic panel and an even smaller window which allows you to see about half the size of a dart. It would probably be very difficult to fish a dart out of such a small window. Anyway, moving on, the ergonomics are actually not that bad. The oversized angled fore-grip that is incorporated into the shell design is a comfortable way to hold the blaster while operating. It just gives a feeling of hollow plastic (there is a lot of dead space, so it actually is hollow plastic) when squeezed. The main pistol grip looks small in comparison to the bulk of the blaster's body, but it is a decent size. The rev trigger is in close proximity to the mag/drum release button, but there is little chance of an accidental ejection because you need to give a little tug on the drum or magazine in order to remove it. I mean, you have to really shake it hard while holding the button down in order to drop the 30-dart drum without physically pulling it out, so no problems there. The main trigger operates as expected. The front barrel has a Nerf attachment point that allows you to add some barrel [drag] if you want. There are 2 Nerf tactical rails on the top of the blaster: one front and one in back; down the sight lines. There are 3 sling-mount attachment points: 1 under the barrel, the 2nd on the top of the shoulder-stock area, and the 3rd underneath it. For the aspiring young modders out there, I am fairly certain that the sensitive circuitry of this blaster will not be able to handle voltage modifications (Hasbro/Nerf frowns upon modifications to their products) without the proper checks and balances and electrical knowledge, expertise, or know-how to safeguard the circuitry from utter annihilation. The Nerf Elite Regulator's circuit board was prone to frying, rendering it's select-fire function useless, and it is highly likely that the Infinus' dart loading function will also be controlled by a sensitive circuit board that is unprotected (that is, once you remove the thermistor). In conclusion, this is a fairly reasonably priced "flagship" blaster in the Nerf Elite line. If it is a one-trick pony, it is a terrific one-trick pony. I am thoroughly impressed at the flawlessness of the design, so my hat is off to you Nerf engineers. Thinking objectively, only real con in a sea of pros that the Infinus has is it's sheer size and the heaviness that comes with it. Once past that, perhaps this is going to be the preferred blaster on the field of battle.
Returning/Exchanging 24 Hours after Opening
by Scott K (1 out of 5 stars)
September 2, 2018
Ordered this for my son's birthday. On the second day of use it has stopped working. The indicator light is solid green, but when revving up the gun no longer sounds like it first did and either does not fire or the bullets do not ingest properly. On the off chance that the brand new batteries I bought somehow failed, I replaced them with 4 other brand new batteries and then the gun did fire but it fired only a few feet then jammed. I cleared the jam and again it did the same thing, firing a few feet and jamming. I am exchanging to give this another try because of the many positive reviews, but I'm not feeling hopeful. Right now this stands as a $70 piece of frustration. (If the second one works better, I will update this review according to whatever actual performance level it might achieve.)
Great gun
by Bernard Steel (5 out of 5 stars)
August 11, 2018
Love it. Great nerf gun. I can reload on the fly. Loading mechanism can be jammed but not easily. Only downside is that the blaster doesn't seem to like after market darts.
Actually a GREAT Blaster... if you get the add-on upgrades
by Hider from Raindrops (5 out of 5 stars)
July 29, 2018
Edited/Updated on 12/3/18
All right, I changed my mind on this one a bit.
Originally I'd thought this was an 'Okay' blaster; the reloading gimmick is cool, but the performance is lackluster.
Welp, I was being a little over-cautious with my efforts at boosting the FPS with the Li-ion rechargeable batteries, only daring to run 2 cells out of 4 with the hotter batteries. That did improve things a bit, but not enough to really matter.
I'd resisted the urge to go 3 out of 4 with the hot cells (Never, EVER go full 4/4 Li-Ion in a blaster with stock wiring, it WILL kill it instantly as the switches burn out) because I bought it at the 70 dollar price point, and I was afraid the more intricate reloading mechanism would die if I tried running it as hard as do with my lightly-modded Stryfes.
Well, today I threw caution to the winds and bumped it up to 3 Li-ion cells (and one 'dummy', spacer cell) to see what would happen... and this thing got kinda fierce!
Again, full disclosure--doing this isn't good for the toy, and even though mine is running fine and fast after putting a couple hundred darts through it today, it might still choke and die the very next time I fire it, because this IS putting 11.1 volts through a system designed for 6.0 volts.
That said, the fun quotient of this thing has been doubled, along with the rate of fire and range, and most of the Nerf guns I've done this to in the past are still healthy after a year or more of use.
Most of these guns require removing or bypassing the Thermistor to run them this hot, but some models will accept it just fine right out of the box, and for this Infinus of mine, at least, it's the latter.
Overclocking/Overvolting is always a thing you do at your own risk, but if you DO want to try this for yourself, here's the add-on's you'll need (No tools or skills required, substitute equivalent parts as needed/desired).
AA to D cell adapter shells (x4).
There are other versions out there, but I used this brand--each one fits up to 3 AA batteries inside it, for added endurance (remember, adding cells in series increases voltage, adding cells in parallel like this only increases capacity... and you'll need it, because AA cells hold a lot less juice than D's)
https://www.amazon.com/gp/product/B00OUM1BGQ/ref=oh_aui_detailpage_o02_s00?ie=UTF8&psc=1&tag=c-t-20
AA-sized Li-Ion rechargeable batteries (at least 3, best results with 9, which is three in each of the three shells that will be holding live batteries)
I used these, though there are cheaper/worse brands out there: https://www.amazon.com/gp/product/B06WWP62NP/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1&tag=c-t-20
(note that Li-Ion batteries need chargers that can handle them, normal ones usually cannot. Those are all over Amazon if you look for them)
And finally, any brand of the AA-sized 'dummy' cells, to fill out the fourth adapter cell in the battery tray. Do NOT mix dummy and live batteries in the SAME shell, repeat, DO NOT, that creates a short and will lead to badness (consult your nearest electronics expert or electrician for the reasons why)
These work fine, though I've switched to a cheaper type I found on Ebay: https://www.amazon.com/AuKvi-Battery-Placeholder-Cylinder-2-Pack/dp/B01GRSBS6S/ref=sr_1_3?s=electronics&ie=UTF8&qid=1543852057&sr=1-3&keywords=dummy+aa+battery&tag=c-t-20
And there you go, you've turned your blaster from a cute kitty cat into... a somewhat dangerous Bobcat.
You can also use those Li-Ion batteries in various other toys and flashlights, just be aware that they're pushing more than twice the current as an Alkaline, so be cautious, do the math, and use the spacer cells to round out the complement of batteries. Few to none of the items in your home will survive double or more of their intended voltage, so try to be a little conservative with these in items you care about.
That said, lots of cheap little gizmos can run just fine with some extra voltage, and are much more useful that way.
Have fun, be careful, and by all means buy some cheap eye protection to wear when firing modded blasters, even the cheap and easy sort of 'modding' I've described here.
---Original Review---
This is purely a 'gimmick' blaster, but it's a very cool gimmick.
The auto-reload works very well with the included drum, and is handy for reloading while on the move during a protracted battle.
The blaster looks neat (faint echoes of the Pulse Rifle from Aliens), has a solid heft, and good ergonomics.
On the negative side, the reload system doesn't play nice with all magazines, which is a serious flaw for those of us who were looking forward to using the gun as a less tedious way to reload all of our mags between battles. So far only my Worker 22 dart mags work with it as reliably as the drum, though I've not tried any smaller drums with it yet.
Also, the blaster's performance is a little sub-par. Even after cheating the battery voltage up to 7.4 volts with some Li-Ion cells inside D shells (instead of the 6 volts that the usual 4 'D' cell batteries would have provided), the range was inadequate for outdoor games. Playing inside and at shorter ranges it should be fine, but it's still a nagging lack in what should be a solid primary.
3 stars, not at all terrible, but not quite as awesome as we were all hoping it would be.
Top Gun!
by Judith M. Mann (5 out of 5 stars)
September 11, 2018
I purchased this for my 9 year old grandson for his birthday! He was so excited and it worked really, really good! He is looking forward to having many nerf battles with his neighborhood friends.
Just garbage. Jammed and cannot be played for more than 10 minutes
by Benny (1 out of 5 stars)
November 21, 2018
Just gave this to my two sons (as a Thanksgiving present). Put brand new batteries. We got two guns and BOTH simply do not work. They get stuck after 7-8 darts and very hard to get it un-jammed. Couldn't play with it for even 10 minutes.
Returning now
A magic toy gun
by Nan (5 out of 5 stars)
September 11, 2018
A magic toy gun
Excellent
by Jer Lang Hong (5 out of 5 stars)
August 19, 2018
Excellent product cool magazine
Automatic Loading Clip System Blaster . . . that works!
by Derek Johnson (5 out of 5 stars)
January 24, 2019
With Hasbro's rush to make progressively higher-tech blasters in the RIVAL series, it can feel at times that the classic "dart blasting" N-Strike Elite series is left in the dust. Fortunately, this seems to not be entirely the case as shown by the release of the Infinus, a wholly novel and well-engineered dart blaster.
The Infinus is, at first glance, very similar to previous N-Strike Elite motorized flywheel outings such as the Rapidstrike or Hyperfire. It boasts a respectable capacity of 30 rounds with the included drum, features fully-automatic blasting and is powered by a battery tray (accessible in the stock) requiring 4 "D" cell batteries. This makes the blaster a bit heavy but not completely unwieldy, as the weight is reasonably well distributed from front to back. Some interesting features include a barrel extension attachment point and a Tactical Rail on top for adding a sight, light, or other accessory.
Most interesting of all is the Infinus' unique automatic-loading mechanism. While it is possible to detach the included drum-style magazine (compatible with most N-Strike magazines) and reload manually, the Infinus includes a "dart deposit" feed at the top of the blaster. Simply placing a dart (rubber tip first, this is important!) into this feed activates a motor that draws the dart into the chamber and then automatically loads it into whatever magazine is attached to the blaster. This feature works surprisingly well, and I was not able to jam or misfeed the dart at any point when testing the blaster. Even better, the dart feed has a nifty "priming light" that glows red or green to indicate if your blaster is empty (red) or ready to fire (green).
In terms of performance, the Infinus works on par with most current N-Strike Elite flywheel-powered blasters, delivering subpar accuracy (due to the flaws in Elite Darts for the most part) but excellent range and power. Being fully automatic also makes this blaster very enjoyable to use, and the option to feed more ammo "on the fly" with the automatic loading mechanism or go old-school and simply manually reload a magazine is both practical and fun. Simply put, the N-Strike Elite Infernus is a fantastic addition to its product line and a reminder that dart-firing blasters remain relevant today!
This my favorite of all the Nerf guns that my son owns
by CarsonCityDad (5 out of 5 stars)
September 21, 2018
The reloading mechanism works flawlessly. The gun shoots fairly fast. The only downsize is this is not quite as accurate as some of the other Nerf guns he owns like the elite hyperfire.
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